> drivers/acorn/char/keyb_ps2.c
OK - but that looks like it took the i386 code, and simplified
it to the bones, and applied a transformation to turn PC codes
into old Acorn codes.
Maybe the author was more familiar with Acorn codes, or maybe
this is useful for compatibility.
Let me cc Russell Kin
On Fri, Apr 06, 2001 at 01:16:07AM +0200, Yann Dirson wrote:
> On Thu, Apr 05, 2001 at 11:16:28PM +0200, [EMAIL PROTECTED] wrote:
[Why does the kernel remap the PS/2 codes?]
> > > I CC Andries, who may know the answer, or may be inderested in it.
> >
> > Yes, I am interested. No, I don't know the
On Thu, Apr 05, 2001 at 11:16:28PM +0200, [EMAIL PROTECTED] wrote:
> > I CC Andries, who may know the answer, or may be inderested in it.
>
> Yes, I am interested. No, I don't know the answer.
>
> > The RiscPC kernel does an internal remapping of
> > scancodes in the keyboard driver
>
> Where in
> I CC Andries, who may know the answer, or may be inderested in it.
Yes, I am interested. No, I don't know the answer.
> The RiscPC kernel does an internal remapping of
> scancodes in the keyboard driver
Where in the kernel tree? At first sight I didnt see this in 2.4.3.
Andries
On Wed, Apr 04, 2001 at 08:49:02PM +0100, Philip Blundell wrote:
> >I'm not sure what you mean here. If one plugs a PS/2 keyboard to a RiscPC,
> >one should be able to use the same keymaps as on a PC, isn't it ? Or did I
> >miss some specificity ?
>
> No, unfortunately not. The RiscPC kernel do
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