Re: [deal.II] Re: Move vertices in P::D::Triangulation

2019-10-05 Thread Daniel Arndt
huyanzhou, in the documentation , it's said in the case of mesh with moved vertices is > refined a few step later, should do as follows: > 1. save the offset applied to every vertex, > 2. call communicate_locally_moved_vertices function > 3. apply the opposite offset > 4. call communicate_local re

[deal.II] Re: Move vertices in P::D::Triangulation

2019-10-05 Thread huyanzhuo
hello! in the documentation , it's said in the case of mesh with moved vertices is refined a few step later, should do as follows: 1. save the offset applied to every vertex, 2. call communicate_locally_moved_vertices function 3. apply the opposite offset 4. call communicate_local refining or coa

[deal.II] Re: Move vertices in P::D::Triangulation

2016-11-22 Thread RAJAT ARORA
Thanks Daniel, I implemented this and it solved the issue that I was having. Just a small question, instead of using Triangulation::communicate_locally_moved_vertices , there is no harm in moving all locallyOwnedCells and ghost cells by one self. Right ? On Thursday, November 17, 2016 at 7:15

[deal.II] Re: Move vertices in P::D::Triangulation

2016-11-17 Thread Daniel Arndt
Rajat, 1. After the p:d:triangulation is created and > triangulation.global_refine(2) is used, the locally owned cells on each > mesh will divide in 2^dim elements each but does that also mean that the > ghost cells or artificial cells on each processor also gets refined ? > All ghost cells lo