> Dear Wolfgang Bangerth,
>
> Recently, I use your deal.II (Version 9.0.1)
It's really not *my* program any more -- more than 250 people have contributed
to it by now :-)
> to solve a group of PDEs
> (haveing a wave-like solution whose amplitude is modulated by another
> smoother
> fie
On 10/9/19 10:26 AM, Matteo Frigo wrote:
>
> I'm saying that making a DynamicSparsityPattern by using the procedure
> described above is more expensive (from the memory point of view) respect
> using TrilinosWrappers::BlockSparsityPattern.
> I noted this trouble trying to run some test cases wit
On 10/9/19 7:47 AM, 'Maxi Miller' via deal.II User Group wrote:
> This number already comes from solver_control, given as
>
> solver_control.last_step ();
Hm, that's really quite unfortunate. It took me a couple minutes of looking
into the code, but I *think* what is happening is that the Arpack
Hello Vachan,
Sounds like you're implementing nodal DG, hence why you only need values
and gradients at the *quadrature* points from the neighbor. Something you
might want to consider rather than communicating them at solution points,
in case you ever decide to overintegrate.
You could still a
Dear Felix,
by any chance, did you take a look at step 10?
https://www.dealii.org/current/doxygen/deal.II/step_10.html
This step explains a little bit what to do when you want to solve on curved
domains with high order finite elements. In particular, you need to ensure that
the mapping you ar
Thanks for your answer !
I'm working in 2D on a disk !
This is my mesh on the 4 cycle of refinement (which I never use in practice
because it's not refined enough for what I want to do).
I don't think I have a mapping object...
What i do to initalize my system on phi is :
//On génère le dofhan
A quick question, since you are working on a sphere, are you specifying a
mapping of the same order as your phi?
On Wednesday, 9 October 2019 08:57:45 UTC-4, Félix Bunel wrote:
>
> Hello everyone.
>
> I'm having some trouble to understand the convergence rate i'm observing
> in my code.
>
> Here