On 08/16/2016 09:34 AM, Spencer Patty wrote:
Supposing velocity_block represents the block number associated to the
velocity components, I noticed that solution.block{velocity_block} would be a
TrilinosWrapper::MPI::Vector of the velocity as desired and it is possible to
extract the sub FiniteEl
Sorry, I misunderstood what you were trying to do. Like you found out,
the problem is that you cannot "extract" the DoFHandler because the
DoFHandler has no block structure and it will have to be rebuilt.
Everything else can be extracted. If your interface returns the
Triangulation and the FESystem
On Tuesday, August 16, 2016 at 12:35:05 PM UTC-5, Spencer Patty wrote:
>
> Bruno,
>
> Thanks for responding!
>
>
>
> On Tuesday, August 16, 2016 at 11:16:41 AM UTC-5, Bruno Turcksin wrote:
>>
>> Spencer,
>>
>> I think that passing around the entire system is the way to go but what I
>> would d
Bruno,
Thanks for responding!
On Tuesday, August 16, 2016 at 11:16:41 AM UTC-5, Bruno Turcksin wrote:
>
> Spencer,
>
> I think that passing around the entire system is the way to go but what I
> would do is to use component mask (
> http://dealii.org/developer/doxygen/deal.II/DEALGlossary.ht
Spencer,
I think that passing around the entire system is the way to go but what I
would do is to use component mask
(http://dealii.org/developer/doxygen/deal.II/DEALGlossary.html#GlossComponentMask)
and block mask
(http://dealii.org/developer/doxygen/deal.II/DEALGlossary.html#GlossBlockMask)
Dear All,
I have a class which represents a velocity field (I am using a variant of
the pressure correction navier stokes model with two phases) and a class
which represents a transport model along a provided velocity field. I am
adding in some terms into the velocity model (currently surface
Dear Martin,
the update to the most recent development version solved the problem. Now
time needed to finish the copy operation is in the expected range. Thanks a
lot for your support.
Best,
Dustin
--
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Dear Martin,
I'm using 8.5.0-pre. But I haven't updated the code for a long time. I will
do this first, then compile the library again and let you know about the
results.
Best,
Dustin
--
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For mailing list/forum options, see
https://grou
Bruce,
[...] 3. Like in 2., but for adding values to individual elements. Use
> VectorOperation::add.
>
> I guess 3) is obscure. Does this mean that you are adding a new element
> where none existed before or that you are incrementing an existing element?
> If the former, aren't the total numb