hi all,
after having merged a few pull requests, we announce 0K feature freeze
on master.
we'll stay here for a bit and then also freeze the ui strings before
we proceed to release candidates.
cheers,
jo
On Wed, Oct 5, 2016 at 3:23 PM, Pascal Obry wrote:
>
> Hello Tobias,
>
>> So by all mea
Hello Tobias,
> So by all means, if you two can get this to work I am all for it.
I think I've fixed this. The undo.h file does not contain reference to
history or map anymore. Please let me know if this is what you had in
mind or if I missed something.
Cheers,
--
Pascal Obry / Magny Les H
let's wait for another couple of days for this then? and soft-freeze
the other features ;) ?
cheers,
jo
On Tue, Oct 4, 2016 at 11:34 PM, Tobias Ellinghaus wrote:
> Am Dienstag, 4. Oktober 2016, 13:01:43 CEST schrieb Roman Lebedev:
>
> [...]
>
>> I'm not sure about merging it *right now*, IIRC T
Am Dienstag, 4. Oktober 2016, 13:01:43 CEST schrieb Roman Lebedev:
[...]
> I'm not sure about merging it *right now*, IIRC Tobias had some ideas
> about undo in general.
My only concern was with the way our undo infrastructure works. And even that
was more details of the design, like having glo
On Tue, Oct 4, 2016 at 11:57 AM, Pascal Obry wrote:
> Hi Jo,
>
> I really would have like to have the darkroom undo feature merged.
Hey.
First of all, i must say, i *really* like this undo :)
> https://github.com/darktable-org/darktable/pull/1103
I'm not sure about merging it *right now*, IIRC
Hi Jo,
I really would have like to have the darkroom undo feature merged.
https://github.com/darktable-org/darktable/pull/1103
I'm not sure where we stand, I can try to rebase on master and finalize this.
Cheers,
--
Pascal Obry / Magny Les Hameaux (78)
The best way to travel is by means
hi all,
in an effort to get a feature release out before end of the year this
time around, i'd like to announce the feature freeze for 2.2 on the
master branch.
this should give us devs some time to make the features we have more
stable, and everybody else a chance to find bugs.
note that we're