By the way, you can access the DirectX C interfaces (or any COM interface
for that matter) from C++ by #defining CINTERFACE before including the
header containing the interface.
Also, you don't have to use lpVtable, you can always use the macros they
provide (your preference).
-Wade
Wednesday,
Ok, I have a question about this but it may be obvious.
How can you do anything patentable with virtual tables? They're pointers
to arrays of function pointers. It's not like DirectX is even laced with
virtual (or even multiple) inheritance or anything like that. That's the
only reason their C
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