I was waiting for this one... :)
Joel
On Wed, May 14, 2008 at 1:57 PM, Hideki Kato <[EMAIL PROTECTED]> wrote:
>
> Álvaro Begué: <[EMAIL PROTECTED]>:
>
> >Ooops! I hit sent before I finished writing the pseudo code. Sorry.
> >
> >int pick(Move *empties, int num_empties) {
> > int num_candidate
Hi Martin,
On Wed, Jul 9, 2008 at 8:00 AM, Martin Mueller <[EMAIL PROTECTED]> wrote:
> Hello all,
>
> as Rémi has pointed out, we have decided to make our Monte-Carlo Tree Search
> based program available as open source with an LGPL licence. This program,
> now called Fuego, has evolved from the E
Ok, thanks.
Out of curiosity, how does UCT compare with classical search methods
at Amazons currently?
On Wed, Jul 9, 2008 at 8:19 AM, Martin Mueller <[EMAIL PROTECTED]> wrote:
>>
>> Is this game independent kernel also used for Alberta's general game
>> playing entry?
>
> No. We have programs fo
Hi Claus,
> In sum, there doesn't seem to be a good basis for understanding playouts
> and their optimisation, other than by trial and error. Those who've been
> through some cycles of trial-and-error probably have at least a vague
> intuition of what works and what doesn't (or didn't when they la
Hi,
On the topic of markers, attached is what I did when a year back when
I was still interested in Go
I am not at all saying that this is the best way to do it (there is a
bit of overhead), but it is a cute trick that should bring a smile or
two.
Joel
On Thu, Oct 30, 2008 at 9:40 PM, Mark
eft after opponent move' / 'size of ponder subtree' * X
My intuition suggests that b) is the better approach, but I know that
a) works much better in computer chess.
Any comments would be most appreciated.
Joel Veness
___
compute
Hi Chris,
Thanks for your response.
Don has stated a couple of times that option (A) worked better for
him. I chose option (B) without testing option (A) because I did not
want to have to decide how many seconds to use to guess the opponent
move before starting to think about my next move.
T
Hi Don,
Thanks for all your comments.
I should have mentioned in my initial post that I have a bit of a
chess programming background - which means I know option A quite well.
I have implemented pondering with both the Winboard and UCI protocols,
so I am confident that I know what needs to be don
Hi Peter,
On 5/2/07, Peter Drake <[EMAIL PROTECTED]> wrote:
Orego also uses option B. Because UCT eventually focuses search on the most
promising moves, it probably will spend most of its time on a single move,
effectively doing A without the need for extra parameter settings.
Yes, this is one
Hi Chris,
Yes, I understand that deciding on zero seconds is an option. But
consider the following situation: Your engine makes a move very
quickly (perhaps it is a statically-recognized, large-group-saving
move or maybe your time management code demanded a fast move). Now
suppose your oppone
For anyone else interested in this topic, I recommend "Hackers's
Delight". It is a book full of similar tricks and explanations.
On 7/20/07, elife <[EMAIL PROTECTED]> wrote:
No. In my firefox, the page is fine.
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computer-go
I believe 9x9 is down again.
Best,
Joel
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Hi Don,
Sorry if this idea has already been suggested and rejected, but would
it be possible to make the server automatically restart every night?
Joel
On Nov 21, 2007 1:41 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> Jacques,
>
> I am responsible for 9x9 CGOS and I was away for almost a week.
Hi Christoph,
I have been thinking about making a version of Goanna (~2250 on CGOS)
public, once it plays in a human friendly way.
At the moment, it is nearly unusable for fun human vs computer matches
because of a lack of opening book (slow first few moves), and
ridiculous endgame play.
Conside
Hi Ivan,
I like to view game tree search methods as a systematic ways to
correct static evaluation errors. I don't find it surprising that UCT
scales well with increasing time and space. I claim that the accuracy
of the monte-carlo method increases as we get closer to the end of a
game. UCT helps
Hi Nick,
Goanna (agog) timed out annoyingly in that game against GNU.
I have since implemented a rule: "if after some number of samples you
have a winning probability that is very close to 1.0, just make the
best move right away". There is no need to spend so long thinking in
these ridiculous end
, Don Dailey <[EMAIL PROTECTED]> wrote:
>
>
> Joel Veness wrote:
> > Hi Nick,
> >
> > Goanna (agog) timed out annoyingly in that game against GNU.
> >
> > I have since implemented a rule: "if after some number of samples you
> > have a
reasonable handling of canadian and byo yomi time and unit tests
> to exercise the code. In January's tournament, Nick had commented about
> HouseBot nearly losing on time with 6 seconds left in late endgame. This
> was perfectly normal behavior for my time management in late
18 matches
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