Hello everyone,
does someone of you know if there exists some
(software) tool for generating handshaped Monte Carlo trees,
for instance for 9x9 go ?
Such a tool might be helpful in designing new MC algorithms,
for instance new variants of UCT.
Ingo Althofer (using MC + variants in his project on
In the last few weeks I have been investigating
Monte-Carlo (MC) game tree search on a rather abstract
level. Especially I was able to "reproduce" the
following behaviour of MC in a very clear model:
MC is playing most "goal-directed" ("zielgerichtet"
in German) when the position is balanced or wh
Hello Gian-Carlo,
Gian-Carlo Pascutto wrote:
> There has been discussion here about dynamic komi to keep
> the winning rate close to 50%. As far as I saw there was no
> clear conclusion about whether that works. Some people argued
> that it should not exist and measuring objective winning rates
Olivier Teytaud wrote:
> ... I find the following elements interesting:
> 1) MoGo was seemingly weaker in handicap games...
Was this (feeled) weakness on both sides (giver and taker)
of handicap tables?
> 2) MoGo has become stronger (and the difference is huge for long time
> settings) with mo
In November 2007, there was a "long night of science" in
Jena. My group presented games and research on games.
One of the visitors was Dr. Bernd Bruegmann (professor for
gravitational theory in theoretical physics), who had
been the first to apply Monte Carlo search in computer go
back in 1993. He
Hello,
does there exist a generalisation of the sgf-format
for rectangular board sizes?
The background of my question is that I would like
to try how MCTS works on small boards, and there
are not so many quadratically ones... (For instance,
I am eager to see what happens on 7x5-board.)
By the wa
Dear Urban,
thx for the quick reply.
>> does there exist a generalisation of the sgf-format
>> for rectangular board sizes?
>
> What exactly do you mean by generalization? You can
> use SZ[1] to define the size of your rectangular board.
>
> [1] http://www.red-bean.com/sgf/properties.html#SZ
I
Hello,
on September 21, there was a new exhibition match
between MyungWan (8p) and MoGo (on massive hardware).
They played two 19x19 games with 7 stones handicap,
first a short warm-up with 15 min per side, and then
a long one with 90 min per side.
The short one turned into a loose-ladder catastr
Stefan Reisz is the author of the website
http://www.reisz.de/gohome.htm
There he claims to have a solution for 6x6-Go
with Japanese rules. The outcome of his handmade
analysis is that komi=3 would be fair.
The analysis may be downloaded from the site,
as sgf file.
Does someone here know of oth
Hello Robert,
thx for the feedback.
>> Does someone here know of other (documented) attempts
>> to solve 6x6 Go?
>
> Didn't Erik van der Werf do it under his rules?
He did it for 5x5-Go, see at
http://erikvanderwerf.tengen.nl/5x5/5x5solved.html
Ingo.
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Erik van der Werf wrote:
> ...
> Optimal play on 6x6 under Chinese rules is expected
> to give a Black win by 4 points.
I want to lay open, why my expectation for
6x6-Go under Chinese rules is +2 for Black.
With Leela, I played two games (or game fragments)
in analysis mode, starting the machin
Don Dailey wrote:
> I think a better way to do this is to self-play a few hundred games with
> various komi values.
Do you mean HUMAN self-play or COMPUTER self-/auto-play?
When you mean human self-play, I am not sure that
this is a safer way for such small boards.
> The correct komi will be
Gian-Carlo Pascutto wrote:
> Apparently it was ruled a loss for Many Faces of Go. I am appealing it -
> there is no reason why the refree has to intervene when the players
> agree on the score. The result of the game could be very important for
> the tournament result.
Hello,
I looked into the to
Hello Magnus,
interesting and strange.
I went through your constructed game (it is repeated here
without the in-between text)
> bC4 wD3 bC3 wD4 bD5 wE5 bD2 wE2 ...
> ... bE3 wE4 bE1 wF3!!!...
> ... bC1 wC5 bB5 wD6 bB6 wF1!...
> ...bF2 wC6 bB4!
> ...wF1 bE6 wF6 bF2 wE3 bD1 wF1 bF5 wF4
> bF2 w
Magnus Persson wrote:
> Ingo Althofer wrote:
>> But ... when White instead of passing continues wC2,
>> the game should go on with
>> bB2 wF1 bPass wF2, and now the score is B+2.
>
> Black ignores w C2 and plays F1.
F1 by Black would be a huge blunder, because
then White plays B1 and kills the bl
Hello Magnus,
there was indeed a notation error in your original posting.
There you give 13.C1 (see last line below) and not 13.C2
as in the sgf.
Ingo.
> I have been trying to see what Valkyria does. But it is a little
> unstable when it reads deep at 6x6. It should not be a problem for
> V
His program Many Faces of Go has become winner
in the 9x9-Go competition in the
"13th International Computer Games Championship",
held in Beijing.
Rank 2 for MoGo after tiebreak against Leela.
http://www.grappa.univ-lille3.fr/icga/tournament.php?id=180
with table and sgf of many games.
Today the
Gian-Carlo Pascutto replied:
> Don Dailey wrote:
>> 4. I believe Leela, at a higher level and with a "correction" book
>> would play perfect or very close to perfect on 6x6. This may
>> depend on seki issues however, it may not be possible for Leela
>> (or other Go programs) to pla
Gian-Carlo Pascutto wrote:
> the tiebreak is not yet finished! Place 2 and 3 are still undecided.
Hmm.
In the tournament rules
http://www.grappa.univ-lille3.fr/icga/event_info.php?id=20#Rules
it reads
> Tie-breaking:
> (a) if precisely two participants are tied for a medal place, precisely two
Gian-Carlo Pascutto wrote:
> I'd have some preference for playing the decisive game
> with komi = 6.5, but apparently thats not possible on KGS.
But that should not be a problem, as long as the operators
do not believe in the final verdict of KGS.
> I think with komi = 7.5 white
> is scoring ve
Hello,
Many Faces of Go has won also the 19x19 competition
in the "13th International Computer Games Championships",
with a 100 % score. The silver medal goes to MoGo (only
loss against MFoG), Leela achieves Bronze (only two losses,
against MFoG and MoGo).
Details, including sgf-files, under
htt
Olivier Teytaud wrote here:
> ... and good luck for both MoGo and Leela for
> the silver medal in 9x9 :-)
I saw on KGS that one tiebreak game between MoGo
and Leela was played today: starting time 13:00 GMT,
MoGo with Black starting with 4,3 move, and Leela
winning.
When I understood GCP correct
Hello Gian-Carlo,
Gian-Carlo Pascutto wrote:
>Hideki Kato wrote:
>> I don't know the detail but the cluster (or the connection) had some
>> trouble and the play-off will be resumed this morning (at Beijing
>> time; +0800).
>
> Leela has been online and ready the whole night but I still see no s
Hello all,
finally the 4th tiebreak game in 9x9 Go has been played
in Beijing: Leela won with Black against MoGo, thus getting
the silver medal by a 3:1 victory in the 4-game tiebreak.
This last game is interesting because it was a win for Black.
However, so far it is not completely clear which g
Hello all,
in other games (on other servers) games start with a
komi-bidding procedure.
Only when both sides propose the same value for komi,
colors are given by chance.
In my eyes, for Go it would be useful also to allow
integral komi (7.0 for 9x9, for instance).
Ingo.
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David Fotland wrote:
> Integer komi has a problem for many MCTS implementations,
> since a playout only returns win or loss.
For instance, also in the UTC-implementation of Cameron
Browne's Yavalath, as given under "yavalath" on the site
http://www.cameronius.com/
Browne had in mind only large
Some of you may want to stone me for this heresy,
but read carfully before.
When you have MCST-/UCT for Go that can work for
real-valued scores (or at least a version that can
work for three-valued scores: winm, draw, loss),
you may look at Go with different scoring systems.
Example:
A win by 0.
Some replies on my original mail indicate that I did not
make clear the motivation of my proposal.
You have to distinguish several scenarii when maximizing
the playing strength/value of your Go program:
(a) auto-play (or play between different versions of your prog)
(a') play against other comput
Hello Hiroshi,
thanks for the many nice photos from Beijing.
I have a few questions (indeed, I have many, but will ask
only a few of them):
* On which picture(s) can I find you?
* Is Feng Hsiung Hsu (guest of honor, when I understand correctly)
on some of your pictures?
* Is the programmer of
During the last few days I have been meditating a lot about
the questiion whether taking into account the margin of
win into MCTS (UCT) may help or hurt.
I do not have a go program by my own, so for the moment
I have to believe what programmers are saying, namely
that "MCTS with margin of win as a
Claus Reinke wrote:
> I'm not currently in teaching, but I'd be interested to
> hear about uses of computer-go in this context, ie,
> not so much as a specialist course but as a focus for
> programming and group projects.
Let me tell you the experiences in my group at
Jena University. I am in a
Hello all, two questions.
(i) Do there exist strong 9x9-go programs on Monte-Carlo base
for Japanese rules?
(ii) Having available only programs for Chinese rules, but playing
in a tournament with Japanese rules, which special tricks and
settings should be used to maximise winning chances? (This i
Hi Remi,
thx for your hints.
I am playing 9x9 interactively, with taking advice from
Leela and ManyFaces. The basic procedure is to run
both in a giving position - and making the final choice
amongst their move proposals with my human brain.
So I have some better potential for corrections then in
Dear Bob Hearn,
it is not what you have been looking for, but nevertheless
I want to ask you if the title of your talk
"Games Computers Can't Play" is still up-to-date.
I would accept something like
"Games Computers Could not play well before 2003",
but Monte Carlo has changed our world.
Ingo
Dear Bob,
thanks for your explanations. Now I see clearer.
> First, the title is deliberately provocative.
Accepted.
> Also, though, the talk is not just about go: some of it is about
> formally undecidable games, that computers provably can't play
> well (and of course, that humans can't
Hello,
one of the basic problems of go newbies
is their tendency to place the next stone
near to the latest stone of the opponent.
Sometimes this is called the "2-inch heuristic
of beginners".
What do you think about a formalized variant
of Go with one-sided distance-k rule?
> Let k be some nat
Dear Don,
sorry to step in here, but I can't believe what you
write. So I would like to know some facts.
> My first chess program only sold a few copies in Europe.
What was the name of your program?
In which year was it published?
For what platform had it been?
> But I came to find out that t
Hello Don,
thx for all your answers.
I think, I found a website where old programs
(from the 19_80s and early 90's) are listed:
http://www.septober.de/chess/index.htm#
There are also screenshots of RexChess
http://www.septober.de/chess/pics/9102.gif
and "Colossus X" (by Martin Bryant)
http://ww
Hello all,
during my latest reading in the list I found,
amongst others, the following mails:
Don Dailey wrote:
> To summarize, I have found over the years that
> just plain CPU/MEMORY performance is the
> primary barrier not just to program strength,
> but development time.
>
> You must m
Hello,
in "Deutsche Go-Zeitung", Issue 5/2008, I found a
report by Robert Jasiek, on the World Mind Sports Olympiad,
which took place in Beijing early in October (directly after
the Computer Olympiad).
Most interesting I found a paragraph describing the Go rules
used in that event:
area scoring,
Michael Williams wrote:
> Seems like MC and MCTS programs would cope just fine
> after that one line of code is added.
Ok, that is a technical answer. But ...
... what does the rule change mean for strengths of
programs - especially in play against (strong) humans?
Would this rule help the comput
Michael Goetze wrote:
> I doubt that this rule has a significant effect on playing strength,
> either of computers or humans. After all, the average effect is about
> half a point per game, which you probably won't notice below the
> level of amateur 6d or 7d.
You are right, and I did not state
Hello to all programmers,
in computer chess circles there is an unconfirmed
message that the next World Computer Chess Championships
may take place May 11-18, 2009, somewhere in Europe.
In another message by ICGA president David Levy it is
written "alongside with the championship the Computer
Oly
Question: Have nullmove-concepts been tried
or analysed in MCTS or UCT-settings?
Background of the question: Using alpha-beta tree
search, the (asymptotic) percentage of nullmove cutoffs
may help as an indicator for the "naturality" or
"interestingness" of a (newly invented) game.
Unfortunately,
Hello Don,
> The reference bot of course does not build a tree, what I'm actually
> looking for is a way to produce a medium strength but really simple bot
> that does not build a tree and just has a lot of playout magic.
You should have stressed very clearly much earlier
in the thread that no
I am sorry for my typos (with and ).
Of course I meant:
* among the distance 3-paths only those are allowed which do not have all
three steps in the same direction: this rule would forbid only the four paths
nnn, eee, sss, www.
Ingo
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Many lifes, always enough memory space and lots
of good Monte Carlo ideas ...
that are some of my compgo-related wishes to all of you.
Ingo.
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http://www.gmx.net/de/go/multimessenger
___
ibd asked:
> what's an usual winning rate for black/white from an empty
> 9x9 board, black playing first, 7.5 komi? I play 50k games
> when starting my program, and I usually get around 60%
> winning rate for white. This seems rather high to me, and I
> suspect a bug somewhere. Do you have any
Hello Gian-Carlo,
Gian-Carlo Pascutto wrote:
> The computer chess forums are ablaze with protests,
> because ...
> [But] the decision seems to have been cast in stone,
> with no amount of protest still being able to reverse it.
I think, this is indeed the case.
But at least YOU would have rea
Hello to all,
in 1979, Christian Freeling (NL) published "Havannah",
a very nice abstract board game for two players. It is
a connection game with some territory components.
Havannah had (commercially) good years: it was
in the shortlist for the (German) "Game of the Year"
in 1981 and 1982 and w
Eric Dunham asked for information on that event.
The website is
http://go.nutn.edu.tw/2009/English/news_eng.php
You should click on the key words in the left coloum.
By the way: Good luck for the MoGo team!
Ingo.
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Hello,
today MoGo (with 7 handicap stones) played
two games against the top Taiwan pro
Jun-Xun Zhou (9p).
MoGo won the first game, Jun-Xun Zhou the second one.
Time must have been with about 40 seconds per move
in the average.
sgf are under
http://www.gokgs.com/gameArchives.jsp?user=mogo
It are t
Hello,
During the last week (February 10 - 13, 2009)
there were several exhibition games between
program MoGo and some professional go players
from Taiwan (Jun-Xun Zhou 9p; Li-Chen Chien
(12 years old) 1p; Shih Chin 2p).
First of all congratulations tothe MoGo team
for winning one game at handic
So far, only Yamato-san has registered for Nick Wedd's
next KGS tournament (to be held on April 5).
It would be a shame when Zen19 would remain the only
(strong) participant.
Come on, gentlemen: register your engines!
Other question: Might it be possible to find a
volunteer for operating Zen19 in
Stefan Mertin wrote:
> More than ten thousand games 19x19 Go are played
> in my computer Go Tournament - time to again publish
> some results!
>
> Please have a look at my newly created site for results
> and more informations: www.igosoft.com
Hello Stefan,
nice to see you posting here, and t
Hello Nick, many thanks for your great engagement
in these tournaments.
Nick Wedd wrote:
> I am thinking that the next KGS bot tournament
> will be blitz - fast time limits, and probably
> small boards. Does anyone have any views?
The next Computer Olympiad is in Pamplona, May 11-18.
When you
Hello,
during the last weekend I have tried (for the
first time) to use commercial go programs
to analyse some games played between human
players (on KGS).
The idea was to use the bots for blunderchecks.
So, I was looking for positions where the
evaluation (in win percentages) jumped or
dropped
First of all sorry for forgetting the title in the previous posting.
As David Fotland pointed out to me, sgf is of course not suited
for humans to read. See the following example, for the first
ten moves of a game.
copied from sgf
B[pp];
W[qd];
B[cp];
W[fq];
B[dq];
W[jp];
B[mq];
W[kq];
B[hp];
Topic is the question (how) to use (current)
go programs for evaluating human go games.
Lukasz wrote:
> I like the idea very much.
> But the coding effort is mostly in the GUI so
> it depends whether gogui's (or other GUIS's)
> author will like the idea.
>
> It has great commercial/popularity p
Terry Mcintyre wrote:
> Is it reasonable to expect pro players to use 6-dan
> programs as a tool for analysis? The pro players are
> markedly better - at a rough guess, a pro player
> could give a 6 dan amateur human or program a 3 stone
> handicap.
Yes, I believe so. Some tests indicate that
Don Dailey wrote:
> But odd move numbers always mean black to move. That
> becomes second nature very quickly and I personally
> prefer the less verbose syntax.
Darren Cook wrote:
> I find the B/W very useful: when playing out a long list of moves it is
> very easy to lose track where I am. Mo
Hi Martin,
thanks for the information and the report.
In the abstract you write
"...Fuego includes a Go engine with a playing
strength that is competitive with the top
programs in 9x9 Go, ..."
I want to support this claim. Over the weekend
I had the fun to watch some free 9x9 games of
Fuego on
Hello,
can someone from the guys in Pamplona please
let us know on which days and at which hours
the games of the Olympiad are played?
Which of those games can be followed on KGS?
Thanks in advance, Ingo.
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> See
> http://www.grappa.univ-lille3.fr/icga/event_info.php?id=35
>
> Hideki
Dear Hideki,
thank you for the good information.
Good luck for you and your bot!
Ingo.
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http://dslspecial.gmx.
Hello,
this is not Go, but I feel that some people here
should know the answer:
What are the results of the Connect6 competition
in the Computer Olympiad.
Thx in advance, Ingo.
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Dear Remi,
>> What are the results of the Connect6 competition
>> in the Computer Olympiad...
>
> I forwarded the question to organizers. I'll update the web
> site as soon as I have the results. Speed chess is also missing.
Thanks for the results, they are online now.
> Also: congratulation
David Fotland wrote:
> The last moves in the PV are usually quite weak.
> They don’t get a lot of playouts.
In principle I like long PVs, therefore (and of course because
of its playing strength) Many Faces is my favorite Go program.
Several of you may laugh at me/it, but with some training a
Martin Mueller wrote:
> In my view, Zen and CrazyStone are clearly the strongest
> 19x19 programs on equal PC-type hardware. This is what we
> saw on CGOS a few months ago. I also expected MoGo to still
> be a few hundred Elo ahead of Fuego on 19x19, but this is
> not how the two games in Pampl
Today an exhibition match of four games was played
between program MoGo and European Champion
Catalin Taranu (5p).
On 9x9 board, with 30 min for each player.
Games (with tons of comments from spectators)
can be found in KGS archive, under
http://www.gokgs.com/gameArchives.jsp?user=mogoRennes
Tar
Olivier Teytaud wrote:
>
>> http://www.gokgs.com/gameArchives.jsp?user=mogoRennes
>
> ... in games 2 and 3 mogo lost quite late with
> some stupid very fast moves - this suggests that perhaps
> we should save up time in the beginning. Well, it's a
> conclusion based on a sample of 2 games :-)
I
* To clarify things: with
"rather balanced" I did not mean that the search
process for each move should get exactly the same
number of milli-seconds. A setting where thinking
times in early phases of a game are 5 times that
for the final moves fits into this "rather balanced".
But - there must be s
Hello,
maybe this is old stuff for the insiders.
In my lecture today a clever student (Hagen Riedel)
brought up the following idea to extend AMAF.
He counts in four ways moves on a specific square:
(1) How often did player A make this move in random games
which he won?
(2) How often did player A
A program named "stv" has won the 9x9-KGS bot tournament
today by a laaarge margin, ahead of Fuego, Zen9, Aya,
Valkyria and Rango.
More details under
http://www.gokgs.com/tournEntrants.jsp?sort=s&id=463
Does someone here know who stv's programmer is?
Ingo.
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Nick Wedd explained:
> stv is Steenvreter. Its creator is indeed Erik van der Werf,
> whose KGS account is evdw. Its name is Dutch for "stone eater"...
Congratulations to Erik van der Warf for the Win!
By the way, "Steenvreter" is such a nice name. You should
call your baby by full name on K
Hi Erik,
>> By the way, "Steenvreter" is such a nice name. You should
>> call your baby by full name on KGS.
>
> When I registered the kgs account for Steenvreter the name was too
> long, so I had to shorten it :-(
> I've update stv's profile to show Steenvreter under 'Real Name'
Thanks.
10 lett
Darren Cook wrote:
> Back in 1997 I made a $1000 bet with John Tromp that he wouldn't
> be beaten my a computer before 2011. I've made a page to publicize
> the bet: http://dcook.org/gobet/
Interesting.
Can you add John Trump's current/recent view on the bet
to your site?
Ingo.
--
Nur bis 31
Zen19 has not been active on KGS since May 9.
But it's rating is soaring. See at
http://www.gokgs.com/graphPage.jsp?user=zen19
Just with the start of June 2009 Zen19 has crossed
the barrier to 2-dan. Congratulations!
Ingo.
PS: How can a rating of an inactive player change?
It changes because it
Terry McIntyre wrote:
> I can volunteer to organize the computer versus pro demonstration.
> Myung-Wan Kim lives in Los Angeles and I can approach him; he
> played against Mogo last year.
>
> Will Mogo be available?
>
> Mogo team, do you feel that Mogo has improved since the previous
> demonstr
Olivier Teytaud wrote:
> ... I hope we'll find a similar solution for Go,
> but for the moment in spite of many trials it does
> not work and I'm not far of being tired of trying
> plenty of different implementations of these ideas :-) ).
Olivier, you are lucky. You missed the decades-long
peri
Another 2 cents from me:
what about inviting good old Bruce Wilcox for
a show event against computer(s)?
With him you would get all in one:
* strong amateur
* author of (old) go program
* author of one of the best go books ever
Ingo.
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Je
Hello,
some time ago I had asked if discussions on
"computer Havannah" were welcome here in the list.
The reactions were positive, but (by different
reasons) actors preferred not to use the opportunity.
In the meantime a "computer Havannah" scene has
developed on the game server
http://www.littl
Hello Michael, Lukasz,
Michael Williams wrote:
> Are the games archived? Does the public have access to those archives?
Yes, they are. Everybody (with internet access) can
see and replay the games.
For instance, the games of Lukasz Lew can be found at
http://www.littlegolem.net/jsp/info/player
Hello Lukasz and Urban
Łukasz Lew wrote:
>> In Havannah, there are not many bots. And, in the meantime
>> the programmers have marked their profiles accordingly.
>>
>
> Profiles don't help. On LG you just click "register" and you are paired.
I see your point. When you definitely want to avoid be
One of the difficult questions is if (or better how)
dynamic komi can be used to improve the strength of
MCTS go programs in handicap games (both cases being
"interesting": computer on strong side - and -
computer on weak side).
Especially, there are several normal go players
("non-programmers")
Don Dailey wrote:
> I think we should open up to other ideas, not
> just dynamic komi modification. In fact that
> has not proved to be a very fruitful technique
> and I don't understand the fascination with it.
I was not clear enough in the original posting.
My main point is the following: Cu
Darren Cook wrote:
> Ingo's suggestion (of two buttons to increment/decrement komi by one
> point) was to make it easy for strong humans to test out the idea for us.
Don Dailey wrote:
> There is no question that if you provide a button to push, all kinds
> of positions will appear where this ide
thaoeuns at gmail.com wrote:
> So changing the komi doesn't actually improve your confidence
> interval. If (as Darren said) the win percentage is a crude
> estimate of the final score, then changing komi would do nothing
> to change the results one got (and at extremes biases it badly).
> Movin
On KGS, some humans players (yakuman, finnes)
now have started to play mirror go against Zen19
(Humans as Black; komi=+0.5).
So far Zen19 seems to react helpless.
In contrast, commercial versions of ManyFaces
and Leela seem to have (almost) no problems with
mirror go.
Ingo.
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Don Dailey wrote:
> I thought you played mirror go as white?
Or with Black, starting in center.
It is possible when komi is only 0.5 and
chinese scoring.
> I'm not a go player, but it seems like it would be hard to win if
> you had the white pieces with 0.5 komi and black mirrored everything
>
Included is the sgf of a win of Many Faces,
when playing on 9x9 board with White, at komi 0.5,
with opponent making mirror go all the time.
Ingo.
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manyfaces-mirror-9x9.sgf
De
David Fotland wrote in a related thread:
> Many Faces does not test for mirror go.
But it is able to produce really great cinema
against mirror go.
Today I ran a test game with MF 12.013.
Board size 13
Chinese Rules, but with komi=-45.5 (in words "minus fourtyfive-dot-five").
Many Faces as Whit
Don wrote:
> It could be a matter of style as you say, not a matter of strength.
Right.
> My main questions is whether it's been established as true that Zen
> really plays poorly and Many Faces is brilliant against mirror go.
> Or does it just seem that way based on casual observation?
Right.
Alain Baeckeroot wrote:
> gnugo --mirror will try to play mirror go :)
How does it do this?
Interesting might be a setting like the following:
When gnu-mi (short for "gnugo --mirror") has to make a
move in a position, the following procedure is run:
(a) Is the position a mirror position and
i
Terry wrote:
> I'm trying to set up a demo game between Myungwan Kim and Mogo
> at the Go Congress in Fairfax, VA
Or, what do you think about the following idea:
Make it a "pair-go event" with 2 strong humans
versus 2 strong go programs (+ handicap).
For the computer team, for instance the two be
Yamato San wrote:
> The match of O Meien 9p vs Zen will be held on next Monday via KGS.
>
> Schedule (JST)
> Date: August 10
> Time: 14:10
>
> Handicap
> 9x9: Zen is black, with 0.5 or 3.5 komi (?)
> 19x19: Zen is black, with 7 handicap stones.
Thanks for the information.
* How many games wil
Terry McI announced:
> On Friday, August 8th, at 3 PM Eastern Daylight Time,
> Myungwan Kim 8P will play against Many Faces of Go.
One question, do you mean
Friday, August 7th, 2009
or
Saturday, August 8th, 2009
or another year ;-)
Thanks for informing us.
Cheers, Ingo.
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This "morning" the exhibition games between O Meien (9p) and Zen
were played on KGS.
On 19x19, at handicap 7, O Meien won by resignation.
On 9x9, 3 games were played. In all of them Zen had Black.
Two of the games were at komi 3.5 - and won by O Meien.
One was at komi 2.5 - and won by Zen.
sgf m
In the last few weeks I have experimented a lot with dynamic
komi in games with high handicap. Especially, I used the
really nice commercial program Many Faces of Go (version 12.013)
with its Monte Carlo level (about 2 kyu on 19x19 board) and
its traditional 18-kyu level as the opponent.
At handic
Forthcoming human-vs-computer games in go:
http://www.althofer.de/ieee-go-0.jpg
http://www.althofer.de/ieee-go-1.jpg
http://www.althofer.de/ieee-go-2.jpg
http://www.althofer.de/ieee-go-3.jpg
http://oase.nutn.edu.tw/FUZZ_IEEE_2009/result.htm
Ingo.
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Jeff Nowakowski wrote:
>On Wed, Aug 19, 2009 at 07:27:00AM -0700, terry mcintyre wrote:
>>Consider the game when computer is black, with 7 stones against a very
>>strong human opponent.
>> ...
>
> Didn't this game actually happen? Didn't MoGo *beat* a pro
> with 7 stones?
It was long ag
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