> If one or two of these cells are outside the board the
> move will count as a pass. If the landing cell is occupied by another
> stone the move is also counted as a pass. Illegal moves are also counted
> as pass moves.
Alternatively, the probability could be adjusted for the number of legal
mov
To keep changes to the protocol and number of parameters low, wouldn't it be a possibility to consider multiple 'throws' of a frisbee?
So if the engine decides to play a move you have the described arrangement of hitting adjactent fields with probability eps. If this results in a move outside
Normalizing the probabilities and re-throwing the frisbee until it lands in
a valid move are equivalent, of course.
On Thu, Nov 12, 2015 at 5:01 AM, David Peters wrote:
> To keep changes to the protocol and number of parameters low, wouldn't it
> be a possibility to consider multiple 'throws'
Hi,
1st World Computer Weiqi Tournament is held in Beijing, China.
I can't read Chinese news, but maybe 8 programs, Zen, DolBaram,
ManyFaces, TeamPachi, Ray, Golois, Coldmilk and Proweiqi will
play final tomorrow.
Winner will play with 28th China Go Meijin, Lian Xiao.
Mylin Valley The World Comp
Hello,
I would be interested for research purposes in getting lots of game sgfs of
lower-ranked players, to contrast with the high dan and pro games that
get put into collections. Even kyu games. I was thinking of getting them
from kgs archives.
I wonder if anyone already has a script that could
I was thinking about the ko rule for frisbee ko, and realised it leads to
problems.
1. Black takes a ko, White tries to make a ko threat, but accidentally
retakes the ko. What should happen?
2. Black takes a ko. White tries to make a ko threat, but fails to make
a valid move. Black tries t
On Thu, Nov 12, 2015 at 9:07 AM, Nick Wedd wrote:
> I was thinking about the ko rule for frisbee ko, and realised it leads to
> problems.
>
> 1. Black takes a ko, White tries to make a ko threat, but accidentally
> retakes the ko. What should happen?
This was already covered by having any ill
Hi Hiroshi,
Thanks a lot for running CGOS!
I have just connected Crazy Stone. It is running on one core of my web
server:
Intel(R) Atom(TM) CPU N2800 @ 1.86GHz
I plan to let it play forever.
I noticed the game gets blocked for a long time when Aya resigns. I
suppose that may be on purpose.
Hi Remi,
I plan to let it play forever.
That's awesome!
Strong program is nice benchmark and motivation for others
(of cource including me).
I noticed the game gets blocked for a long time when Aya resigns.
Yes, when Aya783a_50 resigns, it waits about 3 minutes in 9x9. And it
waits 2sec ea
Thank you so much for running this!
-Josh
On Thu, Nov 12, 2015 at 5:48 PM, Hiroshi Yamashita wrote:
> Hi Remi,
>
>> I plan to let it play forever.
>
>
> That's awesome!
> Strong program is nice benchmark and motivation for others
> (of cource including me).
>
>> I noticed the game gets blocked fo
Yesterday I modified Many Faces to play Frisbee go an played a few
games with some other people at the Beijing Computer go tournament.
It's a very strange game. If there is interest I can make an
installer and make it available for free.
Josef Moudrik is also writing a program.
David
On Thu
Dear Yamashita san,
I get a correct information from my student attending the tournament.
Since there appeared only 9 programs (maybe you miss MyGo),
the preliminary tournament is changed to a league, and top 4 programs
will go to the semi-finals.
The four programs are: Zen, Dolbaram, Many faces o
Hi Muramatsu-san,
Thank you for correct info.
Wow! Ray will play semi-final.
Good luck, Kobayashi-san!
Hiroshi Yamashita
- Original Message -
From: "村松正和"
To: "computer-go" ; "Hiroshi Yamashita"
Sent: Friday, November 13, 2015 2:34 PM
Subject: Re: [Computer-go] Mylin Valley The Wor
Hello,
I have a simple script for downloading info (gamelist, list of oponents,
games) one by one here:
http://repo.or.cz/gostyle.git/blob/HEAD:/kgs/kgs.py
If you want to download more players, you need to search through opponents
of players you know. But do not spam the kgs server too much plea
Hi David,
thanks for the experiment and the "report".
Can you give some more info, for instance a game (sgf?!) with
comments?
What was the eps in your experiment(s)?
Cheers, Ingo.
PS. I have found two volunteers who are willing to operate
Frusbee Go simulation bots in the 2016 Olympiad in Leide
15 matches
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