The Slashdot article was low on info, but an Arimaa program, Sharp,
apparently beat the humans to win the $12000 prize described here:
http://arimaa.com/arimaa/challenge/2015/
There is some description of what it did to improve here:
http://arimaa.com/arimaa/forum/cgi/YaBB.cgi?board=devTalk;act
My reading of the material currently available is that the big advance was
to forward prune a lot of moves based on simple utility metrics.
Moves that don't "do something" are thrown out.
A reasonable idea, but the utility metrics are specific to arimaa;
and even for the general idea, it's hard
Converting back and forth from eval to winning probability is interesting, as
is combining the "quick win threat" and "long term advantage" evals.
David
> -Original Message-
> From: Computer-go [mailto:computer-go-boun...@computer-go.org] On
> Behalf Of Darren Cook
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