If you want to take many samples from a fixed, or infrequently
changing, distribution, you can do it in O(1) time per sample, with
O(n) initial setup costs. This is quite clever and goes by the name of
"alias method".
See http://cg.scs.carleton.ca/~luc/rnbookindex.html, page 107-111
For wei
Thanks all for the input.
--- On Wed, 7/15/09, Don Dailey wrote:
> From: Don Dailey
> Subject: Re: [computer-go] gtp which version to implement?
> To: "computer-go"
> Date: Wednesday, July 15, 2009, 9:39 AM
>
>
> On Wed, Jul 15, 2009 at 9:41 AM,
> Carter Cheng
> wrote:
>
> Where can I find
Thanks! I had never seen the alias method before and it is quite ingenious!
- George
On Thu, Jul 16, 2009 at 3:04 AM, Martin Mueller wrote:
> If you want to take many samples from a fixed, or infrequently changing,
> distribution, you can do it in O(1) time per sample, with O(n) initial setup
> co
On Jul 15, 2009, at 11:19 PM, Steve Kroon wrote:
This code should work with "r -= weights[i++]" in the loop body, and
comes down to a linear search through
You're right -- I forgot to increment i.
2009/7/16 Peter Drake
I must be missing something. Isn't the obvious trick:
int r = rand
I've recently been getting an odd distorted buzzing with every sound
played by CGoban3, the KGS client. This doesn't happen with other
applications, so I don't think it's a hardware or driver problem.
Has anyone else encountered this?
Peter Drake
http://www.lclark.edu/~drake/
Le 16/07/2009 à 22:28, Peter Drake a écrit :
> I've recently been getting an odd distorted buzzing with every sound
> played by CGoban3, the KGS client. This doesn't happen with other
> applications, so I don't think it's a hardware or driver problem.
>
> Has anyone else encountered this?
>
>
I was looking at this game that Orego played against a human on KGS recently:
Orego-Zanarkand.sgf
Description: Binary data
I note that Orego's dead stones are marked as dead, but Zanarkand's are not. Does KgsGtp defer to the human when there are disputes about dead stones? Is that the most likely
IIRC, the user can do whatever they want in a free game. Only rated
games require the bot to agree with the scoring
Sent from my iPhone
On Jul 16, 2009, at 6:18 PM, Peter Drake wrote:
I was looking at this game that Orego played against a human on KGS
recently:
I note that Orego's dead
There are some relevant discussions in the computer go forum at
http://www.godiscussions.com
-Original Message-
From: Alain Baeckeroot
To: computer-go
Sent: Thu, Jul 16, 2009 5:08 pm
Subject: Re: [computer-go] Slightly OT: Sound in CGoban
Le 16/07/2009 à 22:28, Peter Drake a écrit :
On KGS, either player may mark stones as dead. If you disagree, you toggle the
state of the stones. The game ends when both players click "done" -- you should
do this only when you are entirely satisfied with the score.
I don't know how the human interface maps to the API seen by the program.
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