Re: [computer-go] How to "properly" implement RAVE?

2009-02-10 Thread Sylvain Gelly
On Sun, Feb 8, 2009 at 1:42 PM, Petr Baudis wrote: > On Sat, Jan 17, 2009 at 08:29:32PM +0100, Sylvain Gelly wrote: > > A small point: in "PlayoutOutTree", just after "if > > (!played.AlreadyPlayed(move)) {", there should have a > "played.Play(move)". > > I believe it does not change the final re

[computer-go] 19x19: MoGo (handicap 7) vs Jun-Xun Zhou (9p)

2009-02-10 Thread Ingo Althöfer
Hello, today MoGo (with 7 handicap stones) played two games against the top Taiwan pro Jun-Xun Zhou (9p). MoGo won the first game, Jun-Xun Zhou the second one. Time must have been with about 40 seconds per move in the average. sgf are under http://www.gokgs.com/gameArchives.jsp?user=mogo It are t

Re: [computer-go] 19x19: MoGo (handicap 7) vs Jun-Xun Zhou (9p)

2009-02-10 Thread Olivier Teytaud
> > Time must have been with about 40 seconds per move > in the average. > MoGo plays in 30s on the client machine - the 40s for KGS is for ensuring that there's no problem with net lag. Info on the game in chinese: http://www.cdnews.com.tw/cdnews_site/docDetail.jsp?coluid=121&docid=100661355 Tra

Re: [computer-go] 19x19: MoGo (handicap 7) vs Jun-Xun Zhou (9p)

2009-02-10 Thread terry mcintyre
Do you need a full 10s margin for netlag? Terry McIntyre -- Libertarians Do It With Consent! From: Olivier Teytaud To: computer-go Sent: Tuesday, February 10, 2009 9:42:04 AM Subject: Re: [computer-go] 19x19: MoGo (handicap 7) vs Jun-Xun Zhou (9p) Ti

Re: [computer-go] 19x19: MoGo (handicap 7) vs Jun-Xun Zhou (9p)

2009-02-10 Thread Olivier Teytaud
Do you need a full 10s margin for netlag? > We have to take care of the variance of the lag more than of the mean of the lag I guess. But I have not tested this myself, Arpad was the operator in Taiwan and decided himself. Best regards, Olivier ___ comp

[computer-go] Vacation reply

2009-02-10 Thread jhebl
Thanks to massive amounts of spam, I no longer monitor this account. Please update your address book with my new address (joe.hebl at gmail.com). Thanks, Joe ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listi

Re: [computer-go] 19x19: MoGo (handicap 7) vs Jun-Xun Zhou (9p)

2009-02-10 Thread terry mcintyre
Wow! Do you happen to have measurements of the lag? Terry McIntyre -- Libertarians Do It With Consent! From: Olivier Teytaud To: computer-go Sent: Tuesday, February 10, 2009 9:52:00 AM Subject: Re: [computer-go] 19x19: MoGo (handicap 7) vs Jun-Xun Zhou (

Re: [computer-go] 19x19: MoGo (handicap 7) vs Jun-Xun Zhou (9p)

2009-02-10 Thread Jason House
On Feb 10, 2009, at 12:42 PM, Olivier Teytaud wrote: Time must have been with about 40 seconds per move in the average. MoGo plays in 30s on the client machine - the 40s for KGS is for ensuring that there's no problem with net lag. Info on the game in chinese: http://www.cdnews.com.tw/cdn

Re: [computer-go] 19x19: MoGo (handicap 7) vs Jun-Xun Zhou (9p)

2009-02-10 Thread Eric Dunham
> SGF files? I looked at the gokgs archives for MoGoTitan, but didn't see > anything recent. > They are archived under Mogo, aren't they? http://www.gokgs.com/gameArchives.jsp?user=mogo The games that we've been talking about were the H7 games, I believe. Eric Dunham — Ricky1, Owner and Adminis

Re: [computer-go] 19x19: MoGo (handicap 7) vs Jun-Xun Zhou (9p)

2009-02-10 Thread Olivier Teytaud
The game can be found here http://www.lri.fr/~teytaud/H7.sgf or on KGS, for user "mogo". I'm posting these results, but I must precise that I was not operating myself - Arpad Rimmel did operate, and Guillaume Chaslot was also very involved in the preparation. MoGo was running on Huygens (in Amster

Re: [computer-go] GPGPU

2009-02-10 Thread terry mcintyre
- Original Message > From: Petr Baudis > There has been some talk about implementing monte-carlo playouts on > GPUs in the past, I have heard rumours about Polish bachelor student > doing libego -> GPGPU conversion as a project, etc. but I know of > nothing concrete ever materializing

Re: [computer-go] GPGPU

2009-02-10 Thread Michael Williams
Maybe it's possible to rewrite the playout such that there is no branching. Álvaro Begué wrote: I've thought about this a bit, although I haven't implemented anything. I think one has to try for (i), but given the huge penalties you pay for branching if not all processors in a group follow the

Re: [computer-go] GPGPU

2009-02-10 Thread Mark Boon
I don't know if that's what you're already looking at, but recently Apple announced their new version of OS X called 'Snow Leopard' which supposedly focuses mostly on improvements in the use of multiple processing. And that includes the GPU. The module that binds it all together is called '

Re: [computer-go] GPGPU

2009-02-10 Thread Gunnar Farnebäck
Mark Boon wrote: I don't know if that's what you're already looking at, but recently Apple announced their new version of OS X called 'Snow Leopard' which supposedly focuses mostly on improvements in the use of multiple processing. And that includes the GPU. The module that binds it all togeth