[computer-go] MyungWan vs MoGo

2008-09-22 Thread Ingo Althöfer
Hello, on September 21, there was a new exhibition match between MyungWan (8p) and MoGo (on massive hardware). They played two 19x19 games with 7 stones handicap, first a short warm-up with 15 min per side, and then a long one with 90 min per side. The short one turned into a loose-ladder catastr

Re: [computer-go] MoGo v.s. Kim rematch

2008-09-22 Thread Mark Boon
Playing out that fake ladder in the first game meant an instant loss. Surprising. And embarassing. Any information on the number of processors used? Mark On Sun, Sep 21, 2008 at 10:29 PM, <[EMAIL PROTECTED]> wrote: > There is a discussion at godiscussions > http://www.godiscussions.com/forum/sh

Re: [computer-go] MoGo v.s. Kim rematch

2008-09-22 Thread Magnus Persson
Quoting Mark Boon <[EMAIL PROTECTED]>: Playing out that fake ladder in the first game meant an instant loss. Surprising. And embarassing. Any information on the number of processors used? The interesting question is if there is a silly bug or something more sophisticated. I have struggled

Re: [computer-go] MoGo v.s. Kim rematch

2008-09-22 Thread Don Dailey
I'm curious about a couple of things in particular. Is this a bug and how much time would be required for Mogo to have played the correct move if it wasn't. Of course I'm also interested in ways to solve this with less deep searches or better play-outs. - Don On Mon, 2008-09-22 at 13:59 +02

Re: [computer-go] MoGo v.s. Kim rematch

2008-09-22 Thread terry mcintyre
Consider this as tentative, since I heard it about 3rd-hand, but I believe the number of processors used to have been 3000. Congratulations to the Mogo team; good luck improving your program to deal with the ladder and life-and-death issues. Looking forward to further information! I have alw

Re: [computer-go] MoGo v.s. Kim rematch

2008-09-22 Thread Don Dailey
I think AMAF is a feature not a bug. It's only a matter of how judiciously it's applied. Also, almost any evaluation feature in a game playing program is a bug - meaning it is an imperfect approximation of what you really want. Of course it could turn out that AMAF got them in trouble in t

[computer-go] MFG 12 and Cotsen Tournament

2008-09-22 Thread terry mcintyre
David Fotland graciously permitted me to enter a development version of Many Faces of Go in the Cotsen Tournament. It played five games, losing the first three to 3 kyu players, and winning the last two against 4 and 5 kyu players. I also played a 9x9 game, where I was able to create a seki, ro

[computer-go] Analysis of 6x6 Go

2008-09-22 Thread Ingo Althöfer
Stefan Reisz is the author of the website http://www.reisz.de/gohome.htm There he claims to have a solution for 6x6-Go with Japanese rules. The outcome of his handmade analysis is that komi=3 would be fair. The analysis may be downloaded from the site, as sgf file. Does someone here know of oth

RE: [computer-go] MFG 12 and Cotsen Tournament

2008-09-22 Thread David Fotland
Thanks Terry. Let people know what hardware you were running on. This version is a little weaker than the ManyFaces on KGS that has a strong 3 Kyu KGS rating. David > -Original Message- > From: [EMAIL PROTECTED] [mailto:computer-go- > [EMAIL PROTECTED] On Behalf Of terry mcintyre > Sent

RE: [computer-go] MoGo v.s. Kim rematch

2008-09-22 Thread David Fotland
AMAF certainly helps to do move ordering when there is little other information. With good prior heuristics or enough actual playouts, it should not be weighted very highly. AMAF finds good moves, but it often bias heavily for or against moves. In ManyFaces, AMAF (actually RAVE) is worth between

Re: [computer-go] MFG 12 and Cotsen Tournament

2008-09-22 Thread terry mcintyre
I was runing on an Athlon 64x2 laptop. Unfortunately, I could not get MFG to work under Wine on my quad Intel; would love to see how well it does with better hardware. Regrettably, I have no Windows installation media for the quadcore. Terry McIntyre <[EMAIL PROTECTED]> "Go is very hard. The

Re: [computer-go] MoGo v.s. Kim rematch

2008-09-22 Thread Jason House
On Sep 22, 2008, at 7:59 AM, Magnus Persson <[EMAIL PROTECTED]> wrote: In the case of the ladders the heavy playouts of Valkyria correctly prunes playing out ladders for the loser. But sometimes in the playouts the ladder is broken and after that there is a chance that the stones escape a

Re: [computer-go] MoGo v.s. Kim rematch

2008-09-22 Thread David Doshay
It was 800, just like last time, but the networking had been upgraded from ethernet to infiniband. Olivier said that this should have been a good improvement because he felt that communication overhead was significant. Cheers, David On 22, Sep 2008, at 6:06 AM, terry mcintyre wrote: Con

Re: [computer-go] Re: sgf format for non-quadratic board sizes?

2008-09-22 Thread steve uurtamo
every point having 4 liberties would seem to make the opening much more about influence. my guess is that it's an easier game. (but that's just wild speculation). s. On Fri, Sep 19, 2008 at 2:30 PM, David Doshay <[EMAIL PROTECTED]> wrote: > First move is easy, but depending upon ratio of diamete

Re: [computer-go] Analysis of 6x6 Go

2008-09-22 Thread Robert Jasiek
Ingo Althöfer wrote: Stefan Reisz is the author of the website http://www.reisz.de/gohome.htm There he claims to have a solution for 6x6-Go with Japanese rules. This is not a "solution" in a mathematical sense because - it is not specified which Japanese rules are used - during the scoring, th

[computer-go] Analysis of 6x6 Go

2008-09-22 Thread Ingo Althöfer
Hello Robert, thx for the feedback. >> Does someone here know of other (documented) attempts >> to solve 6x6 Go? > > Didn't Erik van der Werf do it under his rules? He did it for 5x5-Go, see at http://erikvanderwerf.tengen.nl/5x5/5x5solved.html Ingo. -- Pt! Schon vom neuen GMX MultiMesse

Re: [computer-go] Analysis of 6x6 Go

2008-09-22 Thread Erik van der Werf
On Mon, Sep 22, 2008 at 7:14 PM, "Ingo Althöfer" <[EMAIL PROTECTED]> wrote: >>> Does someone here know of other (documented) attempts >>> to solve 6x6 Go? >> >> Didn't Erik van der Werf do it under his rules? > > He did it for 5x5-Go, see at > http://erikvanderwerf.tengen.nl/5x5/5x5solved.html > S

Re: [computer-go] semeai

2008-09-22 Thread Gunnar Farnebäck
terry mcintyre wrote: >> On Thu, 2008-09-04 at 18:07 +0200, Rémi Coulom wrote: >>> When the playouts evaluate a critical semeai the wrong way, then no >>> supercomputer can help, even at long time control. Semeais require a >>> better algorithm, because no computing power can search them out with

Re: [computer-go] MoGo v.s. Kim rematch

2008-09-22 Thread Hideki Kato
David Doshay: <[EMAIL PROTECTED]>: >It was 800, just like last time, but the networking had been upgraded >from ethernet to infiniband. Olivier said that this should have been a >good improvement because he felt that communication overhead was >significant. Really previous Huygens used Ethe

Re: [computer-go] MoGo v.s. Kim rematch

2008-09-22 Thread David Doshay
On 22, Sep 2008, at 10:50 PM, Hideki Kato wrote: David Doshay: <[EMAIL PROTECTED]>: It was 800, just like last time, but the networking had been upgraded from ethernet to infiniband. Olivier said that this should have been a good improvement because he felt that communication overhead was s