Hello,
on September 21, there was a new exhibition match
between MyungWan (8p) and MoGo (on massive hardware).
They played two 19x19 games with 7 stones handicap,
first a short warm-up with 15 min per side, and then
a long one with 90 min per side.
The short one turned into a loose-ladder catastr
Playing out that fake ladder in the first game meant an instant loss.
Surprising. And embarassing. Any information on the number of
processors used?
Mark
On Sun, Sep 21, 2008 at 10:29 PM, <[EMAIL PROTECTED]> wrote:
> There is a discussion at godiscussions
> http://www.godiscussions.com/forum/sh
Quoting Mark Boon <[EMAIL PROTECTED]>:
Playing out that fake ladder in the first game meant an instant loss.
Surprising. And embarassing. Any information on the number of
processors used?
The interesting question is if there is a silly bug or something more
sophisticated.
I have struggled
I'm curious about a couple of things in particular. Is this a bug and
how much time would be required for Mogo to have played the correct move
if it wasn't.
Of course I'm also interested in ways to solve this with less deep
searches or better play-outs.
- Don
On Mon, 2008-09-22 at 13:59 +02
Consider this as tentative, since I heard it about 3rd-hand, but I believe the
number of processors used to have been 3000.
Congratulations to the Mogo team; good luck improving your program to deal with
the ladder and life-and-death issues.
Looking forward to further information!
I have alw
I think AMAF is a feature not a bug. It's only a matter of how
judiciously it's applied.
Also, almost any evaluation feature in a game playing program is a bug -
meaning it is an imperfect approximation of what you really want.
Of course it could turn out that AMAF got them in trouble in t
David Fotland graciously permitted me to enter a development version of Many
Faces of Go in the Cotsen Tournament.
It played five games, losing the first three to 3 kyu players, and winning the
last two against 4 and 5 kyu players.
I also played a 9x9 game, where I was able to create a seki, ro
Stefan Reisz is the author of the website
http://www.reisz.de/gohome.htm
There he claims to have a solution for 6x6-Go
with Japanese rules. The outcome of his handmade
analysis is that komi=3 would be fair.
The analysis may be downloaded from the site,
as sgf file.
Does someone here know of oth
Thanks Terry. Let people know what hardware you were running on. This
version is a little weaker than the ManyFaces on KGS that has a strong 3 Kyu
KGS rating.
David
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:computer-go-
> [EMAIL PROTECTED] On Behalf Of terry mcintyre
> Sent
AMAF certainly helps to do move ordering when there is little other
information. With good prior heuristics or enough actual playouts, it
should not be weighted very highly. AMAF finds good moves, but it often
bias heavily for or against moves. In ManyFaces, AMAF (actually RAVE) is
worth between
I was runing on an Athlon 64x2 laptop. Unfortunately, I could not get MFG to
work under Wine on my quad Intel; would love to see how well it does with
better hardware. Regrettably, I have no Windows installation media for the
quadcore.
Terry McIntyre <[EMAIL PROTECTED]>
"Go is very hard. The
On Sep 22, 2008, at 7:59 AM, Magnus Persson <[EMAIL PROTECTED]>
wrote:
In the case of the ladders the heavy playouts of Valkyria correctly
prunes playing out ladders for the loser. But sometimes in the
playouts the ladder is broken and after that there is a chance that
the stones escape a
It was 800, just like last time, but the networking had been upgraded
from ethernet to infiniband. Olivier said that this should have been a
good improvement because he felt that communication overhead was
significant.
Cheers,
David
On 22, Sep 2008, at 6:06 AM, terry mcintyre wrote:
Con
every point having 4 liberties would seem to make the opening
much more about influence. my guess is that it's an easier game.
(but that's just wild speculation).
s.
On Fri, Sep 19, 2008 at 2:30 PM, David Doshay <[EMAIL PROTECTED]> wrote:
> First move is easy, but depending upon ratio of diamete
Ingo Althöfer wrote:
Stefan Reisz is the author of the website
http://www.reisz.de/gohome.htm
There he claims to have a solution for 6x6-Go
with Japanese rules.
This is not a "solution" in a mathematical sense because
- it is not specified which Japanese rules are used
- during the scoring, th
Hello Robert,
thx for the feedback.
>> Does someone here know of other (documented) attempts
>> to solve 6x6 Go?
>
> Didn't Erik van der Werf do it under his rules?
He did it for 5x5-Go, see at
http://erikvanderwerf.tengen.nl/5x5/5x5solved.html
Ingo.
--
Pt! Schon vom neuen GMX MultiMesse
On Mon, Sep 22, 2008 at 7:14 PM, "Ingo Althöfer" <[EMAIL PROTECTED]>
wrote:
>>> Does someone here know of other (documented) attempts
>>> to solve 6x6 Go?
>>
>> Didn't Erik van der Werf do it under his rules?
>
> He did it for 5x5-Go, see at
> http://erikvanderwerf.tengen.nl/5x5/5x5solved.html
>
S
terry mcintyre wrote:
>> On Thu, 2008-09-04 at 18:07 +0200, Rémi Coulom wrote:
>>> When the playouts evaluate a critical semeai the wrong way, then no
>>> supercomputer can help, even at long time control. Semeais require a
>>> better algorithm, because no computing power can search them out with
David Doshay: <[EMAIL PROTECTED]>:
>It was 800, just like last time, but the networking had been upgraded
>from ethernet to infiniband. Olivier said that this should have been a
>good improvement because he felt that communication overhead was
>significant.
Really previous Huygens used Ethe
On 22, Sep 2008, at 10:50 PM, Hideki Kato wrote:
David Doshay: <[EMAIL PROTECTED]>:
It was 800, just like last time, but the networking had been upgraded
from ethernet to infiniband. Olivier said that this should have
been a
good improvement because he felt that communication overhead was
s
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