Peter Drake wrote:
> On Aug 1, 2008, at 8:08 AM, Mark Boon wrote:
>
>> The neighbours of the last move come in the picture because usually
>> it's only the last stone played that can be escaping a ladder and it's
>> the neighbours of the last move that could have been put into atari.
>> Nothing to
On Sat, 2008-08-02 at 15:35 +0900, Hideki Kato wrote:
> Don,
>
> Why we have to have three servers for three boardsizes? Isn't it
> possoble to build a server that handle any boarsize?
Of course it is, it's just a lot more work. I had my original
prototype up and running in about 1 long day o
CGOS is up and running again, start your bots!
It's possible we lost 1 or 2 of the last round games. I'm not sure of
this.
- Don
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Sorry, there are some problems I have to iron out. Unfortunately, I
have an important commitment and I won't be able to get to this until
later in the afternoon.
So please bear with me. It will probably be much later today.
- Don
On Sat, 2008-08-02 at 08:30 -0400, Don Dailey wrote:
> CGOS
Ok, it seems to be playing games now. Somehow the database was
corrupted so I just removed it so that it gets recreated. It is
basically archived data and we have the games stored elsewhere, so no
real loss. I can even recover this data if I want by writing some
scripts but I have lost timing
What's the connection info for the 3 new servers? I looked at the
boardspace page, but it was out of date
Sent from my iPhone
On Aug 2, 2008, at 9:09 AM, Don Dailey <[EMAIL PROTECTED]> wrote:
Ok, it seems to be playing games now. Somehow the database was
corrupted so I just removed it so
On Aug 2, 2008, at 4:31 AM, Gunnar Farnebäck <[EMAIL PROTECTED]>
wrote:
It's often a good idea to bias capturing moves in the playouts,
regardless whether it's a ladder or not. This would result in those
stones being captured in most simulations.
What method do people use for finding capture
On Sat, Aug 2, 2008 at 9:43 AM, Jason House <[EMAIL PROTECTED]> wrote:
> On Aug 2, 2008, at 4:31 AM, Gunnar Farnebäck <[EMAIL PROTECTED]> wrote:
>
>> It's often a good idea to bias capturing moves in the playouts,
>> regardless whether it's a ladder or not. This would result in those
>> stones bein
Depending on your implementation, it may be faster to re-derive the
liberty list when you need it. For example, if your playout move
suggester only suggests capturing the last stone played, you don't
need to do all of the work to update liberty counts for any other
chains.
Thanks a lot fo
I keep liberty counts.
David
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:computer-go-
> [EMAIL PROTECTED] On Behalf Of Jason House
> Sent: Saturday, August 02, 2008 6:43 AM
> To: computer-go
> Subject: Re: [computer-go] Ladders and UCT again
>
> On Aug 2, 2008, at 4:31 AM, Gun
Nothing has changed yet. I have not put up the 2 new servers but I
hope to this afternoon and I will let everyone know.
- Don
On Sat, 2008-08-02 at 09:16 -0400, Jason House wrote:
> What's the connection info for the 3 new servers? I looked at the
> boardspace page, but it was out of date
>
To you go experts:
Does it make sense to use a komi of 7.5 for 13x13 and 19x19 under CGOS
rules?
I'm trying to set up an experimental server now for 13x13. The first
will be experimental with a super fast time control then I will clear it
and start the official 13x13 server.I just want to ma
David Fotland: <[EMAIL PROTECTED]>:
>I keep liberty counts.
Me too. Also is Hiroshi.
-Hideki
>David
>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:computer-go-
>> [EMAIL PROTECTED] On Behalf Of Jason House
>> Sent: Saturday, August 02, 2008 6:43 AM
>> To: computer-go
>> Subj
On Aug 2, 2008, at 10:34 AM, Don Dailey wrote:
Does it make sense to use a komi of 7.5 for 13x13 and 19x19 under CGOS
rules?
I don't know about 13x13, but for 19x19 you should use 6.5.
Christoph
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Does anyone remember what anchor 19x19 was using? I want to use the
same one. I think it was some version of gnugo fixed at 1800 ELO right?
Also, will need some volunteers to run gnugo as an anchor on 13x13 and
19x19. It's ok to have 2 or 3 anchors and you don't absolutely have to
have it run
For your information.
Peter Drake
http://www.lclark.edu/~drake/
Begin forwarded message:
From: Aaron Fellin <[EMAIL PROTECTED]>
Date: August 2, 2008 1:04:26 PM PDT
To: Barton C Massey <[EMAIL PROTECTED]>, Peter Drake <[EMAIL PROTECTED]>
Cc: [EMAIL PROTECTED]
Subject: Re: Go Tourney next week
Ok, the 13x13 server is up and running. Here are some temporary
instructions that will probably be understandable for those with bots
already running:
Everything remains basically the same except the port and the location
of the web pages.
SIZE PORT
- -
9x9 6867
On Aug 2, 2008, at 1:48 PM, Don Dailey wrote:
Ok, the 13x13 server is up and running. Here are some temporary
instructions that will probably be understandable for those with bots
already running:
would be nice to get a few bots on 13x13 to get it started off.
myCtest-10k-UCT is running
On Aug 2, 2008, at 2:23 PM, Christoph Birk wrote:
would be nice to get a few bots on 13x13 to get it started off.
myCtest-10k-UCT is running ...
Weired. I got disconnected during my first game (12) but CGOS
does not mention this game as a loss for myCtest ... it ignored it
entirely and the w
I think someone rebooted the server. It was odd because I got the
standard disconnect message but when I logged back in the uptime for the
machine is over 1 day.
Maybe the uptime is for the physical machine and not the virtual
machine?
- Don
On Sat, 2008-08-02 at 14:36 -0700, Christoph Birk wr
This reminds of that I have always used an ancient client to connect
to the 9x9 go servers.
The link for connecting to the 19x19 on http://cgos.boardspace.net/ is
for an older clinet I think. So I would like to know how to connect
using cgosgtp.tcl in windows with a configuraton file.
I h
Hi Magnus.
I think I have a properly up to date client now. Below is a sample
configuration file I am using for gnugo. You can run it with the
appropriate cgosGtp.something for your platform. I use cgosGtp.kit
and use the tcl runtime for my platform but you can use one of the
binaries. Or
On Sat, Aug 2, 2008 at 16:06, Álvaro Begué <[EMAIL PROTECTED]> wrote:
> On Sat, Aug 2, 2008 at 9:43 AM, Jason House <[EMAIL PROTECTED]> wrote:
>> On Aug 2, 2008, at 4:31 AM, Gunnar Farnebäck <[EMAIL PROTECTED]> wrote:
>>
>>> It's often a good idea to bias capturing moves in the playouts,
>>> regard
Can you describe your algorithms?
Cheers,
Lukasz
On Sat, Aug 2, 2008 at 19:36, Hideki Kato <[EMAIL PROTECTED]> wrote:
> David Fotland: <[EMAIL PROTECTED]>:
>>I keep liberty counts.
>
> Me too. Also is Hiroshi.
>
> -Hideki
>
>>David
>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED] [m
I keep a count of the number of liberties for each string of stones. It's
updated incrementally when each stone is placed. I only use it for finding
captures. I don't read ladders during playouts.
Keeping liberty counts is not expensive. I was getting 50k playouts per
second on a 2.3 GHz Core2
One is not so effective but simple. Trace all adjacent
four intersections of all stones of a string with marking to
avoid duplicate.
The other is the combination of two dimensional shift, logical or, and
logical and operations on bitboards using 128 bit (or wider)
registers.
-Hideki
Łukasz Lew:
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