Re: [computer-go] Some ideas how to make strong heavy playouts

2008-04-03 Thread Don Dailey
Jonas Kahn wrote: > > This looks very much like the way human players work (albeit with a > tree): read local sequences and outcomes that can be kept in reserve for > a long time, but called about any time depending on the situation. Big > chunks. > > I had the idea that a tree could be added

Re: [computer-go] Some ideas how to make strong heavy playouts

2008-04-03 Thread terry mcintyre
Don, You are correct; it's all about the timing. The word "Miai" refers to a pair of moves which are equivalent; if the opponent plays one, it is urgent to play the other. For instance, two groups with one eye each are diagonally connected; there are two ways to make the solid connection. .x x.