Hi Dave and thanks,
> Drago works well for Gnugo and also for my program. Mogo starts but then
> exits prematurely with a message from Drago "abnormal termination of
> engine".
:-(
> One thing, when I run it from the command line, it spits out a lot of
> non-gtp format diagnostic informati
I neglected the rather important detail that these patterns are trained on 9x9
games. Training on 19x19 games produces different scores than these. I've tried
it both ways (it's much easier to get a large set of 19x19 games for training)
and this set is the one I now use for both 9x9 and 19x19.
On 9/19/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> I neglected the rather important detail that these patterns are trained on
> 9x9 games. Training on 19x19 games produces different scores than these.
> I've tried it both ways (it's much easier to get a large set of 19x19 games
> for traini
Sylvain,
There is nothing to apologize for.
Writing to stderr is fine.
Putting the .dll in the same directory is fine.
Mogo does work from the command line.
No error message.
I can recreate the symptoms with my own engine by adding an
extraneous?"printf."
"fprintf(stderr," does not cause
Hello Dave, bonjour Sylvain,
yes they are some problems to use MoGo with Drago. The main issue is the
initial message written to stderr as guessed by Dave. Actually, Drago
handles incorrectly stdout and stderr in the same way but this is easily
corrected.
I have uploaded a patch for using Mo
// Loop to do #1 above
while (p != singletonSimplePass){
if (numMoves < keepMax)
moves[numMoves] = p;
workingCopy.play(c,p);
c = c.enemyColor();
p = ran
I tried to start this version of Drago, and got an error message regarding a
missing libkombilo.dll
I do have an earlier version of Drago which works, modulo the problems with
Mogo.
Terry McIntyre <[EMAIL PROTECTED]>
They mean to govern well; but they mean to govern. They promise to be kind
m
Christoph Birk wrote:
// Loop to do #1 above
while (p != singletonSimplePass){
if (numMoves < keepMax)
moves[numMoves] = p;
workingCopy.play(c,p);
c = c.enemyColor();
I was not able to tell from the CrazyStone paper how the patterns are
used in the playouts. Can anyone enlighten me? Does it simply select
the move with the highest score?
___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.o
Chris Fant wrote:
I was not able to tell from the CrazyStone paper how the patterns are
used in the playouts. Can anyone enlighten me? Does it simply select
the move with the highest score?
___
computer-go mailing list
computer-go@computer-go.org
http
10 matches
Mail list logo