Re: [computer-go] Update of MoGo binary release, and windows version available!

2007-09-19 Thread Sylvain Gelly
Hi Dave and thanks, > Drago works well for Gnugo and also for my program. Mogo starts but then > exits prematurely with a message from Drago "abnormal termination of > engine". :-( > One thing, when I run it from the command line, it spits out a lot of > non-gtp format diagnostic informati

Re: [computer-go] Re: Most common 3x3 patterns

2007-09-19 Thread dhillismail
I neglected the rather important detail that these patterns are trained on 9x9 games. Training on 19x19 games produces different scores than these. I've tried it both ways (it's much easier to get a large set of 19x19 games for training) and this set is the one I now use for both 9x9 and 19x19.

Re: [computer-go] Re: Most common 3x3 patterns

2007-09-19 Thread Cenny Wenner
On 9/19/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > I neglected the rather important detail that these patterns are trained on > 9x9 games. Training on 19x19 games produces different scores than these. > I've tried it both ways (it's much easier to get a large set of 19x19 games > for traini

Re: [computer-go] Update of MoGo binary release, and windows version available!

2007-09-19 Thread dhillismail
Sylvain, There is nothing to apologize for. Writing to stderr is fine. Putting the .dll in the same directory is fine. Mogo does work from the command line. No error message. I can recreate the symptoms with my own engine by adding an extraneous?"printf." "fprintf(stderr," does not cause

[computer-go] Update of MoGo binary release, and windows version available!

2007-09-19 Thread Gilles Arcas
Hello Dave, bonjour Sylvain, yes they are some problems to use MoGo with Drago. The main issue is the initial message written to stderr as guessed by Dave. Actually, Drago handles incorrectly stdout and stderr in the same way but this is easily corrected. I have uploaded a patch for using Mo

Re: [computer-go] ReadyFreddy on CGOS

2007-09-19 Thread Christoph Birk
// Loop to do #1 above while (p != singletonSimplePass){ if (numMoves < keepMax) moves[numMoves] = p; workingCopy.play(c,p); c = c.enemyColor(); p = ran

Re: [computer-go] Update of MoGo binary release, and windows version available!

2007-09-19 Thread terry mcintyre
I tried to start this version of Drago, and got an error message regarding a missing libkombilo.dll I do have an earlier version of Drago which works, modulo the problems with Mogo. Terry McIntyre <[EMAIL PROTECTED]> They mean to govern well; but they mean to govern. They promise to be kind m

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-19 Thread Jason House
Christoph Birk wrote: // Loop to do #1 above while (p != singletonSimplePass){ if (numMoves < keepMax) moves[numMoves] = p; workingCopy.play(c,p); c = c.enemyColor();

[computer-go] Crazystone patterns

2007-09-19 Thread Chris Fant
I was not able to tell from the CrazyStone paper how the patterns are used in the playouts. Can anyone enlighten me? Does it simply select the move with the highest score? ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.o

Re: [computer-go] Crazystone patterns

2007-09-19 Thread RĂ©mi Coulom
Chris Fant wrote: I was not able to tell from the CrazyStone paper how the patterns are used in the playouts. Can anyone enlighten me? Does it simply select the move with the highest score? ___ computer-go mailing list computer-go@computer-go.org http