I restarted the CGOS server. I don't know if the hard disk issue was
resolved (or even if it was proved there was a hard disk issue) but the
server is available now for playing games.
- Don
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ht
John corrected me. It turns out we do add the playouts from the
possible moves (we didn't used to in my original implementation, but
he changed that). The difference with what Jason described is that we
do not use the playout count from the destination node. Instead, we
keep counters at the moves,