[computer-go] Numbering of MC-players

2007-02-19 Thread Heikki Levanto
Hi, I have been playing with Lukas Lew's go library, and created my own version of a pure MC player. I see there are a few on cgos, with a number appended to the name, like Mogo_xxx-3k. I take that to be the number of playouts the program plays. But my program plays (say) 1000 playouts from each p

Re: [computer-go] Numbering of MC-players

2007-02-19 Thread Don Dailey
On Mon, 2007-02-19 at 11:16 +0100, Heikki Levanto wrote: > Hi, > > I have been playing with Lukas Lew's go library, and created my own > version of a pure MC player. I see there are a few on cgos, with a > number appended to the name, like Mogo_xxx-3k. I take that to be the > number of playouts th

Re: [computer-go] Numbering of MC-players

2007-02-19 Thread Heikki Levanto
On Mon, Feb 19, 2007 at 09:12:39AM -0500, Don Dailey wrote: > If a program says, "xyz-10k", it means it plays exactly 10K play-outs > and they are divided between all the moves. Thanks. I'll change my program to behave that way, and give it a number. -H -- Heikki Levanto "In Murphy We Turs

[computer-go] CGOS

2007-02-19 Thread Don Dailey
I made a few minor fixes/changes to CGOS, nothing major. 1. There is a condition where a program can disconnect but CGOS doesn't always get this right and you can never log back in until the server is restarted.I cannot easily test this, because I have been unable to actu

[computer-go] a superfast random number generator

2007-02-19 Thread terry mcintyre
I love these comix: http://xkcd.com/c221.html Terry McIntyre UNIX for hire software development / systems administration / security [EMAIL PROTECTED] Get your own web address. Have a HUGE year through Y

[computer-go] Re: CGOS

2007-02-19 Thread Don Dailey
On Mon, 2007-02-19 at 11:25 -0500, Don Dailey wrote: > > The idea is to try to guarantee that your programs internal > clock is a lower bound on the time actually used from CGOS > point of view. Actually, I said that backwards. The idea is that if your program thinks it use

[computer-go] Big board

2007-02-19 Thread Chris Fant
Here is a completed game of Go between two random players... on a very large board. For ascetics, the eyes have been filled after both players passed. http://fantius.com/RandomGo1600x1200.png Sorry, no SGF available :) ___ computer-go mailing list c

[computer-go] More than one Surrounding Block

2007-02-19 Thread Phil G
I have a question for the group: How is a miai connection strategy created for a color enclosed region when their are multiple enclosing blocks involved with one or more interior defender blocks? Martin Muller's paper "Recognizing Secure Territories in Computer Go By Using Static Rules and Searc