I think that you are essentially correct. However, this is only going
to affect a small number of games where two different moves are
exactly tied for the best winning percentage, after many playouts.
Even if the underlying probabilities are exactly the same, you can't
really expect this to happe
Erik van der Werf wrote:
And then we get another small questions with a
dangerous answer...
1. What makes a question big or small is not a personal
preference, but the number of millions times it happens
during a game.
1a. Database lookup. Happens very few times (Unfortunately,
I must say
On Mon, Feb 12, 2007 at 11:20:43AM -0500, Weston Markham wrote:
> I think that you are essentially correct. However, this is only going
> to affect a small number of games where two different moves are
> exactly tied for the best winning percentage, after many playouts.
> Even if the underlying pr
On 2/12/07, Jacques BasaldĂșa <[EMAIL PROTECTED]> wrote:
Erik van der Werf wrote:
> And then we get another small questions with a
> dangerous answer...
1. What makes a question big or small is not a personal
preference, but the number of millions times it happens
during a game.
Can't take a j
On 9, Feb 2007, at 4:40 AM, Sylvain Gelly wrote:
Alain's point, that knowledge can both help narrow the search to
"good"
moves and at the same time steer you away from the best move is
absolutely true in SlugGo's case.
I completely agree with that.
However can we agree that we want a better p