On 12/16/2006, "£ukasz Lew" <[EMAIL PROTECTED]> wrote:
>http://www.mimuw.edu.pl/~lew
>
>waiting for Your comments :)
Thanks for sharing it! I'll definitely give it a try.
Urban
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Oops, sorry for not notifying people here about the the change. I
assumed that people would notice the change when they logged in for
non-tournament use, but people who only use kgsGtp for tournaments would
find out at the worst possible time. :-(
It is a simple change. Just change "tournament=t"
On Sun, 2006-12-17 at 18:25 -0500, Don Dailey wrote:
> server.host=goserver.gokgs.com
> server.port=2379
These lines are not needed.
--
Aloril <[EMAIL PROTECTED]>
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Hi,
I implemented most of the requests.
The ChangeLog is available next to the library on my webpage:
http://www.mimuw.edu.pl/~lew/
The highlights:
- MC playout (random, no self eye filling) implemented
- 37 kpps on my laptop Celeron M 1.4 GHz
- 57 kpps on AMD Opteron 2.2 GHz
(kpps = 1000 play
Hi,
> The highlights:
> - MC playout (random, no self eye filling) implemented
> - 37 kpps on my laptop Celeron M 1.4 GHz
> - 57 kpps on AMD Opteron 2.2 GHz
I just wanted to say that I am impressed by these numbers! The uniform random
in MoGo is 9 kpps on a P4 3.4 Ghz... Congratulations !
Sy
On 12/18/2006, "£ukasz Lew" <[EMAIL PROTECTED]> wrote:
>Hi,
>
>I implemented most of the requests.
>The ChangeLog is available next to the library on my webpage:
>
>http://www.mimuw.edu.pl/~lew/
>
>The highlights:
> - MC playout (random, no self eye filling) implemented
> - 37 kpps on my laptop Ce
On 12/18/06, Urban Hafner <[EMAIL PROTECTED]> wrote:
On 12/18/2006, "£ukasz Lew" <[EMAIL PROTECTED]> wrote:
>Hi,
>
>I implemented most of the requests.
>The ChangeLog is available next to the library on my webpage:
>
>http://www.mimuw.edu.pl/~lew/
>
>The highlights:
> - MC playout (random, no se
There seem to be other modes having to do with estimated kyu level
and game pairing. I guess we need to ignore those for the tournament?
Cheers,
David
On 18, Dec 2006, at 1:00 AM, William M. Shubert wrote:
Oops, sorry for not notifying people here about the the change. I
assumed that people
William,
One question -
My opponent in the first round somehow got disconnected. A few
minutes later
botnoid was "kicked" from the game.
What would happen if my opponent came back? Would botnoid
automatically
rejoin the game or would it now be botnoid that would lose on time?
Ther
It seems that so far the moves generated by SlugGo are not worth the
time they take, and in fact look worse than moves I might expect with
shorter time settings. I will be able to check later by replaying
this game (with faster lookahead) but forcing SlugGo to continue
following this game.
All this talk of D inspired me to bite the bullet and try it out
myself. (I had been curious to check it out in detail for some time)
Sadly, my experience with D is not as shining as others. I tried to
take the source of my C++ based bot (housebot) and convert it over. I
really like how foreach
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