Re: [computer-go] Go Board Library

2006-12-18 Thread Urban Hafner
On 12/16/2006, "£ukasz Lew" <[EMAIL PROTECTED]> wrote: >http://www.mimuw.edu.pl/~lew > >waiting for Your comments :) Thanks for sharing it! I'll definitely give it a try. Urban ___ computer-go mailing list computer-go@computer-go.org http://www.compute

Re: [computer-go] Slow KGS computer Go Tournament

2006-12-18 Thread William M. Shubert
Oops, sorry for not notifying people here about the the change. I assumed that people would notice the change when they logged in for non-tournament use, but people who only use kgsGtp for tournaments would find out at the worst possible time. :-( It is a simple change. Just change "tournament=t"

Re: [computer-go] Slow KGS computer Go Tournament

2006-12-18 Thread Aloril
On Sun, 2006-12-17 at 18:25 -0500, Don Dailey wrote: > server.host=goserver.gokgs.com > server.port=2379 These lines are not needed. -- Aloril <[EMAIL PROTECTED]> ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mail

[computer-go] libgoboard v 0.93.1

2006-12-18 Thread Łukasz Lew
Hi, I implemented most of the requests. The ChangeLog is available next to the library on my webpage: http://www.mimuw.edu.pl/~lew/ The highlights: - MC playout (random, no self eye filling) implemented - 37 kpps on my laptop Celeron M 1.4 GHz - 57 kpps on AMD Opteron 2.2 GHz (kpps = 1000 play

Re: [computer-go] libgoboard v 0.93.1

2006-12-18 Thread sylvain . gelly
Hi, > The highlights: > - MC playout (random, no self eye filling) implemented > - 37 kpps on my laptop Celeron M 1.4 GHz > - 57 kpps on AMD Opteron 2.2 GHz I just wanted to say that I am impressed by these numbers! The uniform random in MoGo is 9 kpps on a P4 3.4 Ghz... Congratulations ! Sy

Re: [computer-go] libgoboard v 0.93.1

2006-12-18 Thread Urban Hafner
On 12/18/2006, "£ukasz Lew" <[EMAIL PROTECTED]> wrote: >Hi, > >I implemented most of the requests. >The ChangeLog is available next to the library on my webpage: > >http://www.mimuw.edu.pl/~lew/ > >The highlights: > - MC playout (random, no self eye filling) implemented > - 37 kpps on my laptop Ce

Re: [computer-go] libgoboard v 0.93.1

2006-12-18 Thread Łukasz Lew
On 12/18/06, Urban Hafner <[EMAIL PROTECTED]> wrote: On 12/18/2006, "£ukasz Lew" <[EMAIL PROTECTED]> wrote: >Hi, > >I implemented most of the requests. >The ChangeLog is available next to the library on my webpage: > >http://www.mimuw.edu.pl/~lew/ > >The highlights: > - MC playout (random, no se

Re: [computer-go] Slow KGS computer Go Tournament

2006-12-18 Thread David Doshay
There seem to be other modes having to do with estimated kyu level and game pairing. I guess we need to ignore those for the tournament? Cheers, David On 18, Dec 2006, at 1:00 AM, William M. Shubert wrote: Oops, sorry for not notifying people here about the the change. I assumed that people

Re: [computer-go] Slow KGS computer Go Tournament

2006-12-18 Thread Don Dailey
William, One question - My opponent in the first round somehow got disconnected. A few minutes later botnoid was "kicked" from the game. What would happen if my opponent came back? Would botnoid automatically rejoin the game or would it now be botnoid that would lose on time? Ther

[computer-go] Slow KGS computer Go Tournament thought in the middle

2006-12-18 Thread David Doshay
It seems that so far the moves generated by SlugGo are not worth the time they take, and in fact look worse than moves I might expect with shorter time settings. I will be able to check later by replaying this game (with faster lookahead) but forcing SlugGo to continue following this game.

RE: [computer-go] Fast Board implementation

2006-12-18 Thread House, Jason J.
All this talk of D inspired me to bite the bullet and try it out myself. (I had been curious to check it out in detail for some time) Sadly, my experience with D is not as shining as others. I tried to take the source of my C++ based bot (housebot) and convert it over. I really like how foreach