[computer-go] November KGS online computer Go Tournament

2006-10-30 Thread Nick Wedd
The November 2006 KGS computer Go tournament will be next Sunday, November 5th, in the European evening and American midday, starting at 18:00 UTC and ending at about 22:00 UTC. The Formal division will use 13x13 boards with 18 minutes sudden death, Chinese rules, and 7.5 points komi. The Open

Re: [computer-go] November KGS online computer Go Tournament

2006-10-30 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Nick Wedd <[EMAIL PROTECTED]> writes The November 2006 KGS computer Go tournament will be next Sunday, November 5th, in the European evening and American midday, starting at 18:00 UTC and ending at about 22:00 UTC. The Formal division will use 13x13 boards with 1

[computer-go] Monte Carlo and refutation

2006-10-30 Thread Peter Drake
I'm running into a problem where my Monte Carlo program is very slow to acknowledge that its favorite move has a strong counter. Part of the problem is that the value of a move is based on how many of the runs through that move have succeeded. If there were a lot of them before the correct re

Re: [computer-go] Monte Carlo and refutation

2006-10-30 Thread Don Dailey
On Mon, 2006-10-30 at 19:34 -0800, Peter Drake wrote: > I'm running into a problem where my Monte Carlo program is very slow > to acknowledge that its favorite move has a strong counter. > Part of the problem is that the value of a move is based on how many > of the runs through that move have

Re: [computer-go] November KGS online computer Go Tournament

2006-10-30 Thread David Doshay
Hello All, SlugGo was entered in the Cotsen Open this last weekend in Los Angeles, where it crashed from a seg-v in all 5 games. We obviously have some serious debugging to do, so we will have to pass this month's tournament. Cheers, David On 30, Oct 2006, at 5:24 AM, Nick Wedd wrote:

Re: [computer-go] Monte Carlo and refutation

2006-10-30 Thread Peter Drake
On Oct 30, 2006, at 7:51 PM, Don Dailey wrote: On Mon, 2006-10-30 at 19:34 -0800, Peter Drake wrote: I'm running into a problem where my Monte Carlo program is very slow to acknowledge that its favorite move has a strong counter. Part of the problem is that the value of a move is based on how m