I've also tried a variety of ways to use point-ownership in
combination with RAVE. By no means was it an exhaustive study, but I
failed to find an intuitive way to improve play this way.
I didn't try enough to be able to come to hard conclusions, but at the
very least it didn't turn out to be obvi
I took a look at this once, testing?how well ownership maps predicted?the moves
chosen in a large set of pro games. Ownership maps have some tricky artifacts,
especially for forced moves.
Consider a position, with white to move,?where black's previous move put a
white group in atari, and whit
When I complete the new server, I hope that it will be easier to collect
larger samples of games. I think this will help the situation a little.
There will be multiple time controls, but they will be in sync, so that your
program can always play in a shorter time control game without missing a
g
On Jun 5, 2009, at 6:39 AM, Brian Sheppard wrote:
In a paper published a while ago, Remi Coulom showed that 64 MC trials
(i.e., just random, no tree) was a useful predictor of move quality.
In particular, Remi counted how often each point ended up in
possession
of the side to move.
Which p
Hi Brian!
In my tests with Valkyria I have something like a 4-5% improvement in
winrate against gnugo using ownership. But I think you need to be much
more careful in how you test these things.
Testing on CGOS is a no-no for me, because the opposition changes from
hour to hour, so unless