Re: [computer-go] Light simulation : Characteristic values

2008-10-08 Thread Don Dailey
On Tue, 2008-10-07 at 14:04 -0700, Christoph Birk wrote: > name#light_simulations ELO > myCtest-10k 1 1000 > myCtest-50k 5 1300 Ok, it looks like 1300 is a rough upper bound. At the moment I am getting 1335 with 10,000 sims doing

Re: [computer-go] Light simulation : Characteristic values

2008-10-08 Thread Christoph Birk
On Wed, 8 Oct 2008, Don Dailey wrote: Christoph, Do you use all-moves-as-first? If not, this data seems to match mine very well. The upper bound seems to be around 1300 ELO give or take a few ELO.Ike seems to be around 1300 ELO with 10k play-outs but they are all-as-first.I'll let it

Re: [computer-go] Light simulation : Characteristic values

2008-10-08 Thread Don Dailey
Christoph, Do you use all-moves-as-first? If not, this data seems to match mine very well. The upper bound seems to be around 1300 ELO give or take a few ELO.Ike seems to be around 1300 ELO with 10k play-outs but they are all-as-first.I'll let it run a few days. - Don On Tue, 2008-1

Re: [computer-go] Light simulation : Characteristic values

2008-10-08 Thread Don Dailey
I put up my old simple MC program on CGOS 9x9 as a reference bot. It is called Ike and IkeJr, Ike does 1 playouts and IkeJr does 1000. Here is how the play-outs work: 1. play uniformly random simulations. 2. Eye rule as described. 3. Play until no non-eye moves left, then pass. 4

Re: [computer-go] Light simulation : Characteristic values

2008-10-07 Thread Christoph Birk
On Tue, 7 Oct 2008, Denis fidaali wrote: The engine is written in java, and run on a quad core Q9300 @ 2.50 Ghz. The code has been lightly optimized, and use pseudo-liberties to detect captures. Run it on CGOS, it should get a similar rating to 'myCtest': name#light_simulations

Re: [computer-go] Light simulation : Characteristic values

2008-10-07 Thread Don Dailey
Hi Denis, I wrote a simple java go program a couple of years ago that is very basic non-tree monte carlo. Is yours tree based or simple? I don't quite understand your eye rule but the standard one that I think most of us are using is this: an eye must ... 1. be surrounded by own stones on

Re: [computer-go] Light simulation : Characteristic values

2008-10-07 Thread dhillismail
Going from memory, that all looks right. (We've been calling it a "pseudo eye".) There's no need to do this, but for what it's worth, if you make a histogram of the scores,  - you should only get odd scores - there should be big spikes at the tails (+/- 81) - there should be a Gaussian-looking