On Tue, Feb 20, 2007 at 12:21:08PM -0500, Don Dailey wrote:
> CGOS uses simple rules, you MUST play out a game to the end, anything
> left on the board is considered ALIVE.
Fair enough. At least I don't have to worry about annoying other
p,layers by doing what already was the easiest thing for m
On Tue, 2007-02-20 at 14:10 +0100, Heikki Levanto wrote:
> P.S. Was there a good description of what a bot should do to finish a
> game earlier - my current ones play to the bitter end, with only
> 1-point
> eyes left. Might as well quit earlier if I can.
CGOS uses simple rules, you MUST play ou
On Tue, Feb 20, 2007 at 03:09:44PM +, alain Baeckeroot wrote:
> Le mardi 20 février 2007 13:10, Heikki Levanto a écrit :
> > P.S. Was there a good description of what a bot should do to finish a
> > game earlier - my current ones play to the bitter end, with only 1-point
> > eyes left. Might as
Le mardi 20 février 2007 13:10, Heikki Levanto a écrit :
> P.S. Was there a good description of what a bot should do to finish a
> game earlier - my current ones play to the bitter end, with only 1-point
> eyes left. Might as well quit earlier if I can.
>
Don't play moves which would be self-ata
On Tue, Feb 20, 2007 at 07:55:50AM -0500, Don Dailey wrote:
> There is no rule that limits the number of players you can have.
Ok, then it must be - as you say - a problem in my end.
Heikki's debugging rule #1: It is your own fault!
> I suspect there is something wrong in the code, perhaps as a
On Tue, 2007-02-20 at 10:41 +0100, Heikki Levanto wrote:
> Hi,
>
> I have put up two programs on cgos, and they are doing nice. Now I tried
> to put up a third, (Halgo-1.0-500k), and it lost two games on forfeit.
>
> Have I unknowingly stepped on a rule that says something like only two
> program