On 10/23/2017 11:29 AM, Dave Dyer wrote:
I wonder how alphago-0 treats the menagerie of special positions, such as
bent 4 in the corner, thousand year ko, rotating ko, etc.
they are using chinese rules, so bent four just gets played out. have no
idea about strange ko's. there was a double ko
Zero's MCTS code knows "legal" moves (as a part of rules)
embed (page 22). Bent four will be solved in practice as
she uses Chinese rules.
Hideki
Dave Dyer: <20171023210343.e65bc31a...@eugeneweb.com>:
>
>I wonder how alphago-0 treats the menagerie of special positions, such as
>bent 4 in the c
It will be interesting to realize that those specialized positions
(thousand-year-ko, bent 4) are actually a microscopic issue in game-winning.
s.
On Mon, Oct 23, 2017 at 2:10 PM, uurtamo . wrote:
> We can all "wonder" such things unless we are not too busy to build some
> code to filter out s
We can all "wonder" such things unless we are not too busy to build some
code to filter out such positions and see what actually happened in the
self-play games opened up to everyone to see.
s.
On Mon, Oct 23, 2017 at 11:29 AM, Dave Dyer wrote:
>
> I wonder how alphago-0 treats the menagerie o
I wonder how alphago-0 treats the menagerie of special positions, such as
bent 4 in the corner, thousand year ko, rotating ko, etc.
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I wonder how alphago-0 treats the menagerie of special positions, such as
bent 4 in the corner, thousand year ko, rotating ko, etc.
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