On Oct 24, 2008, at 1:07 PM, Nick Wedd <[EMAIL PROTECTED]> wrote:
In message <[EMAIL PROTECTED]>, Jason
House <[EMAIL PROTECTED]> writes
On Oct 24, 2008, at 11:23 AM, "Erik van der Werf" <[EMAIL PROTECTED]
wrote:
On Fri, Oct 24, 2008 at 4:57 PM, Robert Jasiek <[EMAIL PROTECTED]>
wrote:
[
the current AGA rules be a serious
> competitor (http://www.usgo.org/resources/downloads/completerules.pdf)?
>
> Dave
>
>
> __
> Van: [EMAIL PROTECTED] namens Erik van der Werf
> Verzonden: vr 24-10-2008 12:1
10-2008 12:18
Aan: computer-go
Onderwerp: Re: [computer-go] Ending games by two passes
On Fri, Oct 24, 2008 at 11:47 AM, <[EMAIL PROTECTED]> wrote:
> Please correct me if I'm wrong, but are you saying that white is alive with
> TT-rules (=Tromp-Taylor?) or other rulesets with
[EMAIL PROTECTED] wrote:
Is your "unpopular invention" equivalent to situational superko?
You underestimate my creativity! :)
Test the "fixed ko rule" by applying it to some shapes. Here is the most
basic application:
. # O .
# O . O
. # O .
start
. # O .
# O 1 O
. # O .
legal
. # O
In message <[EMAIL PROTECTED]>, Jason House
<[EMAIL PROTECTED]> writes
On Oct 24, 2008, at 11:23 AM, "Erik van der Werf"
<[EMAIL PROTECTED]
wrote:
On Fri, Oct 24, 2008 at 4:57 PM, Robert Jasiek <[EMAIL PROTECTED]>
wrote:
[EMAIL PROTECTED] wrote:
In my opinion the goal of a ko rule is to pr
Erik van der Werf wrote:
I guess more people would like it if triple-kos and other non-abusive
long cycles would lead to a tie.
For that purpose one can use different rules:
- 2 or 3 play rule (applies to basic ko and sending-2-returning-1)
- pass lifts 2-move cycle ko ban rule
- long-cycle-ti
On Oct 24, 2008, at 11:23 AM, "Erik van der Werf" <[EMAIL PROTECTED]
> wrote:
On Fri, Oct 24, 2008 at 4:57 PM, Robert Jasiek <[EMAIL PROTECTED]>
wrote:
[EMAIL PROTECTED] wrote:
In my opinion the goal of a ko rule is to prevent games from not
ending.
All restriction rules (about suicide,
On Fri, Oct 24, 2008 at 4:57 PM, Robert Jasiek <[EMAIL PROTECTED]> wrote:
> [EMAIL PROTECTED] wrote:
>>
>> In my opinion the goal of a ko rule is to prevent games from not ending.
>
> All restriction rules (about suicide, cyclic repetition, successions of
> passes) contribute to that goal. Ko rules
ED] namens Robert Jasiek
Verzonden: vr 24-10-2008 16:57
Aan: computer-go
Onderwerp: Re: [computer-go] Ending games by two passes
[EMAIL PROTECTED] wrote:
> In my opinion the goal of a ko rule is to prevent games from not ending.
All restriction rules (about suicide, cyclic repetition, successi
[EMAIL PROTECTED] wrote:
In my opinion the goal of a ko rule is to prevent games from not ending.
All restriction rules (about suicide, cyclic repetition, successions of
passes) contribute to that goal. Ko rules do so by restricting cycles,
succession of pass rules do so to avoid very long en
Jasiek
Verzonden: vr 24-10-2008 14:10
Aan: computer-go
Onderwerp: Re: [computer-go] Ending games by two passes
[EMAIL PROTECTED] wrote:
> Is it correct to end games by 2 consecutive passes?
It is correct to end games according to the used rules. Different rules
use different numbers of pas
[EMAIL PROTECTED] wrote:
Is it correct to end games by 2 consecutive passes?
It is correct to end games according to the used rules. Different rules
use different numbers of passes, meanings of passes, or procedures
assiated with passes. Some examples of numers of passes in actually used
rul
Thanks,
Dave
Van: [EMAIL PROTECTED] namens Erik van der Werf
Verzonden: vr 24-10-2008 12:18
Aan: computer-go
Onderwerp: Re: [computer-go] Ending games by two passes
On Fri, Oct 24, 2008 at 11:47 AM, <[EMAIL PROTECTED]> wrote:
> Please correct me if I'm wrong, but are you sa
On Fri, Oct 24, 2008 at 11:47 AM, <[EMAIL PROTECTED]> wrote:
> Please correct me if I'm wrong, but are you saying that white is alive with
> TT-rules (=Tromp-Taylor?) or other rulesets with positional superko if black
> has not enough eyes left to fill as ko threats?
Yes.
> If that's true, I wou
a rule in human vs. human games.
Dave
Van: [EMAIL PROTECTED] namens Erik van der Werf
Verzonden: vr 24-10-2008 11:32
Aan: computer-go
Onderwerp: Re: [computer-go] Ending games by two passes
Hi Dave,
This is a well-known problem with overly simplified ru
Hi Dave,
This is a well-known problem with overly simplified rulesets.
TT-advocates don't care about the rare anomalies.
Did you notice that under positional superko you cannot take back the
ko after *any* number of consecutive passes? This is yet another
reason why in some cases filling an eye o
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