RE: [computer-go] Analysis of 6x6 Go

2008-09-29 Thread dave.devos
Sorry, I just realized this is about 6x6 go. Please ignore my previous response. Dave Van: [EMAIL PROTECTED] Verzonden: ma 29-9-2008 20:09 Aan: [EMAIL PROTECTED]; computer-go; computer-go Onderwerp: RE: [computer-go] Analysis of 6x6 Go I (EGF 4d) am probably

RE: [computer-go] Analysis of 6x6 Go

2008-09-29 Thread dave.devos
specialist on 9x9. Dave Van: [EMAIL PROTECTED] namens Don Dailey Verzonden: do 25-9-2008 22:14 Aan: computer-go Onderwerp: Re: [computer-go] Analysis of 6x6 Go On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote: > On Wed, Sep 24, 2008 at 6:30 PM, Don Dail

Re: [computer-go] Analysis of 6x6 Go

2008-09-27 Thread Vincent Diepeveen
You guess also in go: side who begins wins game? Vincent On Sep 22, 2008, at 9:08 PM, Erik van der Werf wrote: On Mon, Sep 22, 2008 at 7:14 PM, "Ingo Althöfer" <3-Hirn- [EMAIL PROTECTED]> wrote: >>> Does someone here know of other (documented) attempts >>> to solve 6x6 Go? >> >> Didn't Erik v

Re: [computer-go] Analysis of 6x6 Go

2008-09-27 Thread Gian-Carlo Pascutto
Don Dailey wrote: > The only thing I know to check is to see if I am sending the proper komi > to the programs.The only other possible glitch is that the version > of leela I am using is ignoring the komi I send - but I don't think this > is the case. The problem was that Leela reset the k

Re: [computer-go] Analysis of 6x6 Go

2008-09-27 Thread steve uurtamo
even-sized boards have the disability that there's no tengen. i think that this makes mirror go functional until fairly late in the game. s. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go

Re: [computer-go] Analysis of 6x6 Go

2008-09-27 Thread Don Dailey
Ok, I resolved what I believe is the problem, it's an interface issue. I'm now testing komi 3.5 to see what happens. If 4.0 is the correct komi, we should expect to see black win the majority of the games.If this happens I'll try switching to 4.5 komi. If white then wins, it will be empi

Re: [computer-go] Analysis of 6x6 Go

2008-09-27 Thread Don Dailey
On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote: > On Wed, Sep 24, 2008 at 6:30 PM, Don Dailey <[EMAIL PROTECTED]> wrote: > > I don't know if even size boards are special, but it seems to me that > > such small boards should have very high komi's. 4.0 seems pretty low > > but then I'm

Re: [computer-go] Analysis of 6x6 Go

2008-09-25 Thread Don Dailey
On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote: > On Wed, Sep 24, 2008 at 6:30 PM, Don Dailey <[EMAIL PROTECTED]> wrote: > > I don't know if even size boards are special, but it seems to me that > > such small boards should have very high komi's. 4.0 seems pretty low > > but then I'm

Re: [computer-go] Analysis of 6x6 Go

2008-09-24 Thread Don Dailey
On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote: > On Wed, Sep 24, 2008 at 6:30 PM, Don Dailey <[EMAIL PROTECTED]> wrote: > > I don't know if even size boards are special, but it seems to me that > > such small boards should have very high komi's. 4.0 seems pretty low > > but then I'm

Re: [computer-go] Analysis of 6x6 Go

2008-09-24 Thread Don Dailey
On Wed, 2008-09-24 at 09:42 -0700, terry mcintyre wrote: > To satisfy my standards of proof, games would have to be post-analyzed to > determine whether either side could have made better moves. Duplicate games > would be thrown out; games with inferior play would be tossed. We might not > have

Re: [computer-go] Analysis of 6x6 Go

2008-09-24 Thread Erik van der Werf
On Wed, Sep 24, 2008 at 6:30 PM, Don Dailey <[EMAIL PROTECTED]> wrote: > I don't know if even size boards are special, but it seems to me that > such small boards should have very high komi's. 4.0 seems pretty low > but then I'm really no expert on komi's and I'm a pretty weak player so > I'm not

Re: [computer-go] Analysis of 6x6 Go

2008-09-24 Thread terry mcintyre
To satisfy my standards of proof, games would have to be post-analyzed to determine whether either side could have made better moves. Duplicate games would be thrown out; games with inferior play would be tossed. We might not have the resources to completely solve the game, but we could improve

Re: [computer-go] Analysis of 6x6 Go

2008-09-24 Thread Don Dailey
On Wed, 2008-09-24 at 15:17 +0200, "Ingo Althöfer" wrote: > Don Dailey wrote: > > I think a better way to do this is to self-play a few hundred games with > > various komi values. > > Do you mean HUMAN self-play or COMPUTER self-/auto-play? > > When you mean human self-play, I am not sure that

Re: [computer-go] Analysis of 6x6 Go

2008-09-24 Thread Don Dailey
I think a better way to do this is to self-play a few hundred games with various komi values. The correct komi will be clear from those games. This worked on 7x7 so I assume it would work on 6x6. Of course this cannot be considered a "proof." - Don On Wed, 2008-09-24 at 09:53 +0200, "Ingo A

Re: [computer-go] Analysis of 6x6 Go

2008-09-22 Thread Erik van der Werf
On Mon, Sep 22, 2008 at 7:14 PM, "Ingo Althöfer" <[EMAIL PROTECTED]> wrote: >>> Does someone here know of other (documented) attempts >>> to solve 6x6 Go? >> >> Didn't Erik van der Werf do it under his rules? > > He did it for 5x5-Go, see at > http://erikvanderwerf.tengen.nl/5x5/5x5solved.html > S

Re: [computer-go] Analysis of 6x6 Go

2008-09-22 Thread Robert Jasiek
Ingo Althöfer wrote: Stefan Reisz is the author of the website http://www.reisz.de/gohome.htm There he claims to have a solution for 6x6-Go with Japanese rules. This is not a "solution" in a mathematical sense because - it is not specified which Japanese rules are used - during the scoring, th