Re: [computer-go] pseudo eye variations for playouts

2008-10-11 Thread Don Dailey
Yes, it's understood that the eye rule most of us use is not perfect and we have identified bad cases before on this list. My analogy is that you wouldn't put expensive leather seats in a cheap economy car. A simple eye rule is more than sufficient for random play-outs. A more sophisticated rul

Re: [computer-go] pseudo eye variations for playouts

2008-10-11 Thread Claus Reinke
> Thanks! Here goes another attempt, this time trying to construct an > example where pseudo-eyes prevent a necessary fill-in ('a' is J15, > 'b' is L17, 'c' is F12, and 'd' is K16). .. > GN[playout-eyes2] Sorry about that one! I must have been thinking of some form of Carpenter's square or square

Re: [computer-go] pseudo eye variations for playouts

2008-10-11 Thread Claus Reinke
Don's draft standard reminded me of the corner cases. So here's an even simpler example, this time trying to show that dead invading stones can poison playout analysis depending on which definition of pseudo-eyes is used ('a' is A1, 'b' is C1). That makes three attempted examples so far (are the e

Re: [computer-go] pseudo eye variations for playouts

2008-10-11 Thread Claus Reinke
> It is important to know about potential blind spots introduced by pseudo-eye > variations, or any > other rules. > > Borrowing from Eric S Raymond, the more eyes inspecting the ideas, the > shallower the bugs. Thanks! Here goes another attempt, this time trying to construct an example where p

Re: [computer-go] pseudo eye variations for playouts

2008-10-11 Thread Claus Reinke
> There is a de facto standard light playout policy (algorithm). I have a rough idea of what that might be. And I suspect that keeping this "de facto standard" implicit has been hiding some actual differences in what different people think that standard is. Some of my questions arise from trying t

Re: [computer-go] pseudo eye variations for playouts

2008-10-10 Thread terry mcintyre
ers as a great national cause. -- Sheldon Richman - Original Message > From: Claus Reinke <[EMAIL PROTECTED]> > To: computer-go@computer-go.org > Sent: Friday, October 10, 2008 1:54:48 PM > Subject: [computer-go] pseudo eye variations for playouts > > Thanks ever

Re: [computer-go] pseudo eye variations for playouts

2008-10-10 Thread Don Dailey
lt;[EMAIL PROTECTED]> > To: computer-go@computer-go.org > Sent: Fri, 10 Oct 2008 4:54 pm > Subject: [computer-go] pseudo eye variations for playouts > > Thanks everyone for the answers regarding playout terminations. I still > have my suspicions regarding how artificial game

Re: [computer-go] pseudo eye variations for playouts

2008-10-10 Thread dhillismail
Then start improving the playout policy. Just my suggestion. - Dave Hillis -Original Message- From: Claus Reinke <[EMAIL PROTECTED]> To: computer-go@computer-go.org Sent: Fri, 10 Oct 2008 4:54 pm Subject: [computer-go] pseudo eye variations for playouts Thanks everyone for

Re: [computer-go] pseudo eye variations for playouts

2008-10-10 Thread Michael Williams
Claus Reinke wrote: ... Gobble: 'a' is not an eye => fill it and die Olga: 'a' is an eye, but would cease to be if 'b' was white Oleg: 'a' is not an eye, but would be if 'b' was black] L[jj][hh][nk][oj] GN[playout-eyes] ) If I set this up correctly, the black center group is "unconditionally"

[computer-go] pseudo eye variations for playouts

2008-10-10 Thread Claus Reinke
Thanks everyone for the answers regarding playout terminations. I still have my suspicions regarding how artificial game length bounds affect the position evaluation (I'd expect the values to fluctuate with length, so arbitrary bounds would result in arbitrary differences). For the moment, however