Yes, it's understood that the eye rule most of us use is not perfect and
we have identified bad cases before on this list.
My analogy is that you wouldn't put expensive leather seats in a cheap
economy car. A simple eye rule is more than sufficient for random
play-outs. A more sophisticated rul
> Thanks! Here goes another attempt, this time trying to construct an
> example where pseudo-eyes prevent a necessary fill-in ('a' is J15,
> 'b' is L17, 'c' is F12, and 'd' is K16).
..
> GN[playout-eyes2]
Sorry about that one! I must have been thinking of some form of
Carpenter's square or square
Don's draft standard reminded me of the corner cases. So here's
an even simpler example, this time trying to show that dead invading
stones can poison playout analysis depending on which definition of
pseudo-eyes is used ('a' is A1, 'b' is C1).
That makes three attempted examples so far (are the e
> It is important to know about potential blind spots introduced by pseudo-eye
> variations, or any
> other rules.
>
> Borrowing from Eric S Raymond, the more eyes inspecting the ideas, the
> shallower the bugs.
Thanks! Here goes another attempt, this time trying to construct an
example where p
> There is a de facto standard light playout policy (algorithm).
I have a rough idea of what that might be. And I suspect that keeping this
"de facto standard" implicit has been hiding some actual differences in what
different people think that standard is. Some of my questions arise from trying
t
ers as a great national cause.
-- Sheldon Richman
- Original Message
> From: Claus Reinke <[EMAIL PROTECTED]>
> To: computer-go@computer-go.org
> Sent: Friday, October 10, 2008 1:54:48 PM
> Subject: [computer-go] pseudo eye variations for playouts
>
> Thanks ever
lt;[EMAIL PROTECTED]>
> To: computer-go@computer-go.org
> Sent: Fri, 10 Oct 2008 4:54 pm
> Subject: [computer-go] pseudo eye variations for playouts
>
> Thanks everyone for the answers regarding playout terminations. I still
> have my suspicions regarding how artificial game
Then start improving the playout policy.
Just my suggestion.
- Dave Hillis
-Original Message-
From: Claus Reinke <[EMAIL PROTECTED]>
To: computer-go@computer-go.org
Sent: Fri, 10 Oct 2008 4:54 pm
Subject: [computer-go] pseudo eye variations for playouts
Thanks everyone for
Claus Reinke wrote:
...
Gobble: 'a' is not an eye => fill it and die
Olga: 'a' is an eye, but would cease to be if 'b' was white
Oleg: 'a' is not an eye, but would be if 'b' was black]
L[jj][hh][nk][oj]
GN[playout-eyes]
)
If I set this up correctly, the black center group is "unconditionally"
Thanks everyone for the answers regarding playout terminations. I still
have my suspicions regarding how artificial game length bounds affect
the position evaluation (I'd expect the values to fluctuate with length,
so arbitrary bounds would result in arbitrary differences).
For the moment, however
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