This is an echo of my experience with SlugGo, and SlugGo has no MC
component. This is just part of trying to program Go, whatever the
algorithm.
Cheers,
David
On 5, Dec 2006, at 1:32 PM, Richard Lorentz wrote:
confusing to me is that we've tried some simple improvements to the
random
Hello,
> Perhaps I am oversimplifying, but if I understand correctly, MoGo
> primarily gets its strength in 9x9 go by improving upon the random
> simulations by preferring "good" moves over purely random moves during
> the random game.
It is not exactly that. The claim is that the improvement com
Hi,
>Perhaps I am oversimplifying, but if I understand correctly, MoGo
>primarily gets its strength in 9x9 go by improving upon the random
>simulations by preferring "good" moves over purely random moves during
>the random game. Yet I have two results that seem to indicate that it's
>not reall
Perhaps I am oversimplifying, but if I understand correctly, MoGo
primarily gets its strength in 9x9 go by improving upon the random
simulations by preferring "good" moves over purely random moves during
the random game. Yet I have two results that seem to indicate that it's
not really that sim