Re: [computer-go] Suicide in MC playouts

2007-02-08 Thread Chris Fant
Okay, I found the bug. There was actually two. I won't bore you with the details. Sorry for wasting everyone's time. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Suicide in MC playouts

2007-02-08 Thread Christoph Birk
On Thu, 8 Feb 2007, Chris Fant wrote: When I added code to also prohibit multi-stone suicides in the MC playouts, I saw the appearance of infinitely long games due to unrestricted board repetition. So I then had to add the 2x board area limit. But I also saw a significant drop in strength and a

Re: [computer-go] Suicide in MC playouts

2007-02-08 Thread David Doshay
This sounds backwards. If multi-stone suicides ARE allowed then it opens up board areas that can then be replayed. This could lead to infinitely long games. Cheers, David On 8, Feb 2007, at 7:45 AM, Chris Fant wrote: When I added code to also prohibit multi-stone suicides in the MC playouts

Re: [computer-go] Suicide in MC playouts

2007-02-08 Thread Chris Fant
On 2/8/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: Last one, I promise :) If your eye rule doesn't allow the defender to fill in behind the ko stone (the one in atari), that can set up infinite loop triple kos. - Dave Hillis This has got to be the problem. I thought my eye rule was

Re: [computer-go] Suicide in MC playouts

2007-02-08 Thread dhillismail
12:19 PM Subject: Re: [computer-go] Suicide in MC playouts This one's a long shot. If you get the simple ko rule a little bit wrong, you can run into a situation where a move that was illegal for black doesn't get reset correctly and white isn't allowed to move there eithe

Re: [computer-go] Suicide in MC playouts

2007-02-08 Thread Don Dailey
This makes no sense to me. Most of us are working on how to improve the quality of the quasi random simulations and you are considering to allow the worst moves. Your eye rule probably keeps this from getting completely out of control, but I would say allowing any suicide should greatly inc

Re: [computer-go] Suicide in MC playouts

2007-02-08 Thread dhillismail
-Original Message- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Thu, 8 Feb 2007 11:24 AM Subject: Re: [computer-go] Suicide in MC playouts Sounds like a bug. The randomness of the moves should make infinite loops fairly rare (though not impossible) and your aver

Re: [computer-go] Suicide in MC playouts

2007-02-08 Thread Chris Fant
Quoting Chris Fant <[EMAIL PROTECTED]>: > I understand that allowing multi-stone suicide seems like a bad idea, > but because it makes board repetition much more unlikely, it seems > like a good idea. I do not understand how you get a problem of board repetition, and how multi-stone suicde help

Re: [computer-go] Suicide in MC playouts

2007-02-08 Thread dhillismail
t;always make a capture if you can?" - Dave Hillis -Original Message- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Thu, 8 Feb 2007 10:45 AM Subject: [computer-go] Suicide in MC playouts When I added code to by bot to prohibit single-stone suicide in the MC playouts, I

Re: [computer-go] Suicide in MC playouts

2007-02-08 Thread Magnus Persson
Quoting Chris Fant <[EMAIL PROTECTED]>: I understand that allowing multi-stone suicide seems like a bad idea, but because it makes board repetition much more unlikely, it seems like a good idea. I do not understand how you get a problem of board repetition, and how multi-stone suicde help with

[computer-go] Suicide in MC playouts

2007-02-08 Thread Chris Fant
When I added code to by bot to prohibit single-stone suicide in the MC playouts, I saw about a 200 ELO point gain plus an increase in pps due to the shorter games. I did not need to limit game length to 2x board area. When I added code to also prohibit multi-stone suicides in the MC playouts, I