I don't think that would be effective because you've completely changed the
rules and hence the tactics of the game.
Claus Reinke wrote:
one of the basic problems of go newbies
is their tendency to place the next stone
near to the latest stone of the opponent.
Sometimes this is called the "2-i
> one of the basic problems of go newbies
> is their tendency to place the next stone
> near to the latest stone of the opponent.
> Sometimes this is called the "2-inch heuristic
> of beginners".
How about going the other way, forcing Monte-Carlo simulations
onto a coarser grid in the hope of quic