Re: [computer-go] Newbie

2008-11-19 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Joshua Shriver <[EMAIL PROTECTED]> writes < snip > Also, while I love computer-go.. is there a  go-player mailing list? There is a Go usenet group, rec.games.go, but trolls have driven away many of its users, who can now be found on http://www.godiscussions.

Re: [computer-go] Newbie

2008-11-18 Thread Joshua Shriver
> You've been on this list a long time, haven't you? > Yes :) I started by tinkering with Monte Carlo in VRML for a hardware solution, but aiming for a pure C, aimed at x86 engine. > > Anyway, I don't think there is much of a question that Chinese rules > are much better for getting started w

Re: [computer-go] Newbie

2008-11-18 Thread Don Dailey
On Tue, 2008-11-18 at 20:30 -0500, Joshua Shriver wrote: > I'm writing my engine from scratch and have a curious question. When > my best friend an American 1dan lvl player (who has played in Japan) > taught me the game. I love it. :) > > Though as I get more in depth, and programming wise, have

Re: [computer-go] Newbie

2008-11-18 Thread Michael Williams
Chinese rule variants are simpler to code than Japanese. This is because the game can be played to the bitter end without affecting the final score. So you should probably start there. There were recently some discussions on this list about how to handle Japanese scoring. Joshua Shriver wrot

[computer-go] Newbie

2008-11-18 Thread Joshua Shriver
I'm writing my engine from scratch and have a curious question. When my best friend an American 1dan lvl player (who has played in Japan) taught me the game. I love it. :) Though as I get more in depth, and programming wise, have no idea what "rule set" to follow. Not sure what I was "taught" g