In message
<[EMAIL PROTECTED]>, Joshua
Shriver <[EMAIL PROTECTED]> writes
< snip >
Also, while I love computer-go.. is there a go-player mailing list?
There is a Go usenet group, rec.games.go, but trolls have driven away
many of its users, who can now be found on http://www.godiscussions.
> You've been on this list a long time, haven't you?
>
Yes :) I started by tinkering with Monte Carlo in VRML for a hardware
solution, but aiming for a pure C, aimed at x86 engine.
>
> Anyway, I don't think there is much of a question that Chinese rules
> are much better for getting started w
On Tue, 2008-11-18 at 20:30 -0500, Joshua Shriver wrote:
> I'm writing my engine from scratch and have a curious question. When
> my best friend an American 1dan lvl player (who has played in Japan)
> taught me the game. I love it. :)
>
> Though as I get more in depth, and programming wise, have
Chinese rule variants are simpler to code than Japanese. This is because the game can be played to the bitter end without affecting the final score. So you
should probably start there. There were recently some discussions on this list about how to handle Japanese scoring.
Joshua Shriver wrot
I'm writing my engine from scratch and have a curious question. When my
best friend an American 1dan lvl player (who has played in Japan) taught me
the game. I love it. :)
Though as I get more in depth, and programming wise, have no idea what "rule
set" to follow. Not sure what I was "taught" g