Re: [computer-go] New CGOS - need your thoughts.

2009-06-16 Thread Christoph Birk
On Mon, 15 Jun 2009, Brian Sheppard wrote: Please don't do anything that decreases the frequency of games in order to accommodate programs that want to play on multiple venues. Keep venues strictly separate. Programs that want to play on multiple venues can just log in multiple times. I second

Re: [computer-go] New CGOS - need your thoughts.

2009-06-16 Thread Don Dailey
Separate rating pools are a given. I will not rate 2 separate time controls as if they are the same, even though that is done in human games. - Don On Tue, Jun 16, 2009 at 2:19 PM, Michael Williams < michaelwilliam...@gmail.com> wrote: > I vote for 2 venues, each optional. Separate rating po

Re: [computer-go] New CGOS - need your thoughts.

2009-06-16 Thread Christian Nentwich
Whatever the eventual decision is - personally I would love a fast-play venue as an alternative, with separate rating - please don't worry too much about engines with fixed playouts, or engines that cannot handle certain time limits. The GTP client sitting between the engine and server will be

Re: [computer-go] New CGOS - need your thoughts.

2009-06-16 Thread Michael Williams
I vote for 2 venues, each optional. Separate rating pools is a must. Łukasz Lew wrote: Maybe we could agree that 1 day out of 7 in a week would be played on 6 times faster time controls. The same bots, connections, logins, the same number of games per week. Different rating of course. This wou

Re: [computer-go] New CGOS - need your thoughts.

2009-06-16 Thread Łukasz Lew
Maybe we could agree that 1 day out of 7 in a week would be played on 6 times faster time controls. The same bots, connections, logins, the same number of games per week. Different rating of course. This would be a problem only for hardcoded bots with no time control. The advantage would be that w

Re: [computer-go] New CGOS - need your thoughts.

2009-06-16 Thread Don Dailey
>From what I can see, there is resistance to this idea - so what I'm going to do is to provide venues which are standalone but makes it possible later to add a time control.In other words for now there will be only 1 time control per board size but the server will be flexible enough that other

Re: [computer-go] New CGOS - need your thoughts.

2009-06-16 Thread Isaac Deutsch
I'm voting for 2 time settings: One normal and one fast (so maybe 5 min and 1 min on 9x9). -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ computer-go mailing list computer-go

Re: [computer-go] New CGOS - need your thoughts.

2009-06-16 Thread Don Dailey
:* Monday, June 15, 2009 7:02 PM > *To:* computer-go > *Subject:* Re: [computer-go] New CGOS - need your thoughts. > > > > > > On Mon, Jun 15, 2009 at 9:43 PM, Jason House > wrote: > > Given all the negative reaction to nested time control, I have to say I > l

RE: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread David Fotland
David From: computer-go-boun...@computer-go.org [mailto:computer-go-boun...@computer-go.org] On Behalf Of Don Dailey Sent: Monday, June 15, 2009 7:02 PM To: computer-go Subject: Re: [computer-go] New CGOS - need your thoughts. On Mon, Jun 15, 2009 at 9:43 PM, Jason House wrote: Given al

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Don Dailey
On Mon, Jun 15, 2009 at 11:18 PM, Zach Wegner wrote: > I'll express my opinion here, but keep in mind that my engine (cogito) > has only played 44 games as of now on CGOS. I have a few problems with > separate time controls. > > --It dilutes the rating pool. If there is only one time control, > e

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Peter Drake
I'm for keeping the number of pools small, to keep their sizes large. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Zach Wegner
I'll express my opinion here, but keep in mind that my engine (cogito) has only played 44 games as of now on CGOS. I have a few problems with separate time controls. --It dilutes the rating pool. If there is only one time control, everyone can play everyone. If there are separate time controls, th

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Mark Boon
On Mon, Jun 15, 2009 at 4:02 PM, Brian Sheppard wrote: > > One thing I would *really* like to know is how to make something > 10 times quicker using only 90 man hours. :-) > In my experience, the first ten times faster takes about the same time extra as programming the original idea. It's the next

[computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Brian Sheppard
>Or they may not implement a proper time control algorithm and thus >would not be able to adapt to 2 different time controls without being >reinitialized with different parameters. Programs with fixed trials appear to be common. There is no reason to believe that they will complete faster games.

[computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Brian Sheppard
>The argument for longer time controls is that it encourages the >development of new algorithms. New algorithms are usually slower. It >might take 10 man hours to quickly code up a new idea. Sure we can >optimize it to run 10 times quicker, but that takes another 90 man >hours. We want to see how w

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Don Dailey
On Mon, Jun 15, 2009 at 9:43 PM, Jason House wrote: > Given all the negative reaction to nested time control, I have to say I > like it. The pool won't be diluted as long as there's an obvious main venue. A good compromise might be to have only 2 venues, one such as David suggested and another

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Don Dailey
er time controls > take too long for ratings to stabilize. > > > > David > > > > *From:* computer-go-boun...@computer-go.org [mailto: > computer-go-boun...@computer-go.org] *On Behalf Of *Don Dailey > *Sent:* Monday, June 15, 2009 4:21 PM > *To:* computer-go > *S

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Jason House
Given all the negative reaction to nested time control, I have to say I like it. The pool won't be diluted as long as there's an obvious main venue. Sent from my iPhone On Jun 15, 2009, at 7:20 PM, Don Dailey wrote: I've been working on the new server and I'm almost at the point where I c

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Darren Cook
> I agree with David. Have one time control per board size. > > I like the 5-minute controls for 9x9. You can take your program > down for extensive offline testing and still get 100 games per day. > That is far more data than you can analyze. Still, the speed is > fast enough for ratings to stabi

[computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Brian Sheppard
>I don't like venues, because it spreads out the programs >so there are fewer available opponents. I agree with David. Have one time control per board size. I like the 5-minute controls for 9x9. You can take your program down for extensive offline testing and still get 100 games per day. That is

RE: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread David Fotland
PM To: computer-go Subject: [computer-go] New CGOS - need your thoughts. I've been working on the new server and I'm almost at the point where I can think about time controls - and since this is primarily for developers, I would like to get your thoughts. First, a brief explanation

[computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Don Dailey
I've been working on the new server and I'm almost at the point where I can think about time controls - and since this is primarily for developers, I would like to get your thoughts. First, a brief explanation of how the time control works. When the client starts up it will inform the server of