gt; -Original Message-
> From: Sylvain Gelly <[EMAIL PROTECTED]>
> To: computer-go
> Sent: Fri, 5 Oct 2007 5:48 am
> Subject: Re: [computer-go] Mogo: nakade
>
> > I set 30 second playing
> > time, but often it takes up to couple minutes for a move.
> That is n
I used --19 --time 30 --nbThreads 2
DL
-Original Message-
From: Sylvain Gelly <[EMAIL PROTECTED]>
To: computer-go
Sent: Fri, 5 Oct 2007 5:48 am
Subject: Re: [computer-go] Mogo: nakade
> I set 30 second playing
> time, but often it takes up to couple minutes for a m
> I set 30 second playing
> time, but often it takes up to couple minutes for a move.
That is not normal, could you post the command line you use?
Cheers,
Sylvain
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I played quite a few games with Mogo to recognizing the game pattern. I'm one
or two levels higher than Mogo in 19X19. For the first 15 moves or so Mogo
playing moves in the center(except the database forced plays in the corner).
Probably its search concluded the center is the best place to sur
Hi Darren,
Thank you for playing (I hope you enjoyed :)) and your report.
> Sylvain, can you explain more about why it has this particular weakness?
What you describe is exactly the issue I describe in the FAQ.
>From my analysis this come from the fact that the simulations are more
likely to make
Mogo is very strong, definitely dan level, at all parts of the game
(except the first 10 moves, where it can be a bit fuzzy; Note: I've only
been testing it at 9x9). It's understanding of sente and gote in a close
endgame is outstanding. I thought I had found weak play with monkey
jumps, and with k