e as a really good cutoff (as in "if
MY_STONES + MY_NET_PASSES * HIS_SQUARED_POSTPASS_SACRIFICES
exceeds the number of squares on the board, the game is won").
However, it won't surprise me if something in a similar spirit turns
out to be usefully robust.
--
William Harold Newman <[EMAIL PROTECTED]>
going to experiment with Forth or lisp in the near
> > future. I will get around to both eventually.
You (or anyone coming to CL from a game-playing perspective) might
want to look at the Othello-playing program in Norvig's _Paradigms of
Artificial Intelligence Programming: Case
e C++ static type system
for many problems you work on; for me, the SML type system for the
higher-order function code in Umut Acar's thesis --- they can be very
helpful for the programmer. (And in some cases, like imposing static
type systems or forbidding continuations or allowing only C++-style
s
ut the UCT approach
didn't strike me as particularly plausible when I heard of it, either,
and I find myself forced to remain openminded about what's going to
turn out to be important in strong programs.
--
William Harold Newman <[EMAIL PROTECTED]>
PGP key fingerprint 85 CE 1C BA 7
anything, but your program analysis tools
(debuggers, profilers, code coverage tools, profilers, automatic
refactoring tools...) may be hard-pressed to keep up in an
understandable and/or reliable way, for pretty fundamental reasons.
--
William Harold Newman <[EMAIL PROTECTED]>
PGP key fingerpri
e their
coding effort in order to double the speed, they switch to C or C++ in
the process and (as long as the codebase remains very stable, anyway)
are basically satisfied with the switch. I don't remember how many
times I've run across this, but I do remember the most recent time: I
chas
that
that early 6x6 Chess program is good evidence that its computer
programmers didn't care about playing Chess by standard rules...
--
William Harold Newman <[EMAIL PROTECTED]>
PGP key fingerprint 85 CE 1C BA 79 8D 51 8C B9 25 FB EE E0 C3 E5 7C
Ubi saeva indignatio ulterius cor lacerare
for example. It's probably somewhat true of most Go opening knowledge,
too: at least the acceptable joseki tradeoffs between territory and
influence seem likely to change significantly. But as I said, I doubt
that is what the original unnamed poster was talking about.
--
William Harold Newm
chips populated by highly integrated CPUs, RAM, and
network controllers as far as the I can C) which get their bang for
the buck that way.
There seem still to be a few open design issues, though.:-|
--
William Harold Newman <[EMAIL PROTECTED]>
PGP key fingerprint 85 CE 1C BA
1>>1) does what I hope it does, then it
looks as though in his method the two facts cancel out so that the
chance of a zero sample value is the same as any other sample value. I
would tend to consider this a feature, but if you had been
intentionally arranging f
On Mon, Nov 13, 2006 at 04:25:28PM +, Arthur Cater wrote:
>
> On Monday, November 13, 2006, at 04:02 PM, Eduardo Sabbatella wrote:
>
> >
> >Using alfa-beta pruning allows you to see more 'deep'
> >in the game tree.
> >
> >We could say: You exchanges "tree wide view" for "tree
> >deep view".
(Ideally this message would be a reply to the thread about printing
diagrams, but I'm in the middle of switching mail to my new laptop and
that thread is on the old machine, so the easy thing is just to start
a new thread. For that matter, this is my first outgoing message from
my new laptop, so i
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