Thanks very much, I'm reading through the thesis now. It's great to have
some research to refer to and build off of, although it's daunting to know
it didn't work out that well for you. I hope I'm not going into a dead
end! Is there by any chance some source code available, just to read
through
Hi, I've decided to build a go program based on combinatorial game theory,
And I'm looking for any pointers or advice that might save me trouble
later. I looked a little in the archives, and while there are references to
CGT in a few places, I haven't seen any attempts to build a full engine
aroun
On Wed, 2 Jan 2008, Don Dailey wrote:
If we don't like the rules, we can talk about changing them in order to
get behavior that fits our sensibilities better.But we have been
over this ground many times before. It seems like the only reasonable
way to properly score games is to play them
On Tue, 6 Nov 2007, Mike Hill wrote:
int choose( int range, int degree-of-randomness)
Returns an integer in [0-range] distributed depending on the value of
degree-of-randomness. At degree-of-randomness 100, I want the distribution
to be uniform. At degree-of-randomness 0, I want the distr
Thanks to all who replied. This fixed my problem.
THN
On Fri, 24 Aug 2007, Adrian Petrescu wrote:
Yeah, flushing stdout should be all you need to do to make this work. To do
this,
import sys
sys.stdout.flush()
Good luck :)
___
computer-go maili
Has anyone here tried using GoGui with python? I thought the print
statement would send commands well enough, but it doesn't seem to.
Here's some very simple code:
command = raw_input()
print "= myName\n"
Obviously, this is a toy example, but GoGui responds with "the program
never responde