On Thu, Oct 2, 2008 at 6:13 PM, Gian-Carlo Pascutto <[EMAIL PROTECTED]> wrote:
>
>
> I'd have some preference for playing the decisive game with komi = 6.5,
> but apparently thats not possible on KGS. I think with komi = 7.5 white
> is scoring very high (too high?) in the top games.
>
Aren't 6.5
My formula is that the increment for Fischer should be pretty small for
GO, longer for Chess where you will encounter difficulties at every
stage of the game until 1 player resigns. This would solve the
problems you mention.
- Don
The final problem with go is that the endgame is sometimes
(I agree that Fischer time is superior for go, but it may take a long
while until it gains acceptance.)
Arend
The thing with Go is that typically moves that require long thinking times
are among the first hundred, i.e. fuseki and chuban. The last 150 moves of a
typical go games, the yose, re
t is the problem. Computers are not yet free :-)
Maybe playing ten minutes/move (as Mogo's setting), about 20 to thirty
concurrent games? that wuld be fast enough for a DGS human player, much
longer than KGS, and still end up with a signi
No need for those difficulties, you can play along this board :
http://www.youdzone.com/go.html
On 2/21/07, Weston Markham <[EMAIL PROTECTED]> wrote:
Somewhere online, I played a game on a torus, against someone's Java
applet that has this option. I seem to recall playing a normal game
at ei
Let's not confuse japanese counting with Japanese rules. It is quite
feasible with Chinese rules and the use of pass stones to end up doing
territory counting over the board which is equivalent to area scoring,
On 1/1/07, steve uurtamo <[EMAIL PROTECTED]> wrote:
one early habit that is good fo