on the subject of brutish intelligence, here is a sneak preview of a draft
of the script for episode 4 in the series:
HALy is an imaginary robot, named after two famous computers: HAL, the
antihero of Arthur C. Clarke's wonderful movie 2001: A Space Odyssey, and
Haylee, the hero and Secretary Gene
On Wed, Aug 5, 2015 at 10:56 AM, Darren Cook wrote:
>
> P.S. Isn't "brute force" the term used to mean that you can see
> measurable improvements in playing strength just by doubling the CPU
> speed (and/or memory or other hardware restraint). Alpha-beta with all
> the trimmings, and MCTS with a g
> I think you are right, though. In my opinion, calling MCTS "brute
> force" isn't really fair, the brute force portion really doesn't
> work and you need to add a lot of smarts both to the simulations and
> to the way you pick situations to simulate to make things work.
In chess, basic min-max,
On Tue, Aug 04, 2015 at 10:33:30AM +1000, djhbrown . wrote:
> However, i have to admit that in 1979 i was a false prophet when i claimed
> "the brute-force approach is a no-hoper for Go, even if computers become a
> hundred times more powerful than they are now" [Brown, D and S. Dowsey, S.
> The Ch
> However, i have to admit that in 1979 i was a false prophet when i claimed
> "the brute-force approach is a no-hoper for Go, even if computers become a
> hundred times more powerful than they are now" ...
I think you are okay: at the point where computers were 100 times
quicker than in 1979, mon