Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-05 Thread djhbrown .
on the subject of brutish intelligence, here is a sneak preview of a draft of the script for episode 4 in the series: HALy is an imaginary robot, named after two famous computers: HAL, the antihero of Arthur C. Clarke's wonderful movie 2001: A Space Odyssey, and Haylee, the hero and Secretary Gene

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-05 Thread Erik van der Werf
On Wed, Aug 5, 2015 at 10:56 AM, Darren Cook wrote: > > P.S. Isn't "brute force" the term used to mean that you can see > measurable improvements in playing strength just by doubling the CPU > speed (and/or memory or other hardware restraint). Alpha-beta with all > the trimmings, and MCTS with a g

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-05 Thread Darren Cook
> I think you are right, though. In my opinion, calling MCTS "brute > force" isn't really fair, the brute force portion really doesn't > work and you need to add a lot of smarts both to the simulations and > to the way you pick situations to simulate to make things work. In chess, basic min-max,

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-05 Thread Petr Baudis
On Tue, Aug 04, 2015 at 10:33:30AM +1000, djhbrown . wrote: > However, i have to admit that in 1979 i was a false prophet when i claimed > "the brute-force approach is a no-hoper for Go, even if computers become a > hundred times more powerful than they are now" [Brown, D and S. Dowsey, S. > The Ch

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-05 Thread Darren Cook
> However, i have to admit that in 1979 i was a false prophet when i claimed > "the brute-force approach is a no-hoper for Go, even if computers become a > hundred times more powerful than they are now" ... I think you are okay: at the point where computers were 100 times quicker than in 1979, mon