On Mon, Dec 22, 2014 at 03:45:47PM +0100, Stefan Kaitschick wrote:
> Last move info is a strange beast, isn't it? I mean, except for ko
> captures, it doesn't really add information to the position. The correct
> prediction rate is such an obvious metric, but maybe prediction shouldn't
> be improve
Hallo Robert,
> > In total: Changing the random move generator typically will
> > change the playing behaviour. However, it can not be well
> > predicted if this change will be to the better or to the
> > worse.
>
> Is this prediction theoretically impossible (why, under exactly which
> presuppo
I wondered that too, because the search tree frequently reaches positions by
transpositions.
Only testing would say for sure. And even then, YMMV.
From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of
Stefan Kaitschick
Sent: Monday, December 22, 2014 9:46 AM
To: comp
Last move info is a cheap hint for an instable area (unless it is a defense
move).
Thomas
On Mon, 22 Dec 2014, Stefan Kaitschick wrote:
Last move info is a strange beast, isn't it? I mean, except for ko captures, it
doesn't really add information to the position. The
correct prediction rate i
Last move info is a strange beast, isn't it? I mean, except for ko
captures, it doesn't really add information to the position. The correct
prediction rate is such an obvious metric, but maybe prediction shouldn't
be improved at any price. To a certain degree, last move info is a kind of
self-delus
Hi Martin
- Would you be willing to share some of the sgf game records played by your
> network with the community? I tried to replay the game record in your
> paper, but got stuck since it does not show any of the moves that got
> captured.
Sorry about that, we will correct the figure and repos
n 22.12.2014 09:46, "Ingo Althöfer" wrote:
In total: Changing the random move generator typically will
change the playing behaviour. However, it can not be well
predicted if this change will be to the better or to the
worse.
Is this prediction theoretically impossible (why, under exactly which
Hi all,
it seems computer-go faces exciting times again.
What a wonderful world.
Switch to Kassandra mode: Several years ago (ca 2008)
Sylvain Gelly had his Ph.D. thesis and in it a section
on the quality of "random game generators". One of his
(experime