dhillism...@netscape.net:
<8cc28baed6fbe16-3fc0-16...@webmail-d068.sysops.aol.com>:
>Hideki,
>
>Thank you. Your results look quite compelling. Do you allow memory (the number
>of nodes in
>the tree) to grow along with thinking time or is there a fixed limit?
Each node of HA8000 cluster has 32
The tournament was held at October 30th at Chaoyang University of
Technology in Taichung, Taiwan, with TAAI2009, the 14th Conference on
Artificial Intelligence and Applications,
http://taai2009.inf.cyut.edu.tw/ (in Chinese).
Both 9x9 and 19x19 were played in one day with 5 round swiss. Each
r
Hideki,
Thank you. Your results look quite compelling. Do you allow memory (the number
of nodes in the tree) to grow along with thinking time or is there a fixed
limit?
IIRC Don et. al.'s excellent scaling studies included gnugo but its effect was
probably small. Self play dominated. Perhaps
Darren Cook: <4aecdf3e.7010...@dcook.org>:
> Parallelization *cannot* provide super-linear speed-up.
>>>...
>>> The result follows from a simulation argument. Suppose that you had a
>>> parallel process that performed better than N times a serial program.
>>> Construct a new serial program that
Parallelization *cannot* provide super-linear speed-up.
>>...
>> The result follows from a simulation argument. Suppose that you had a
>> parallel process that performed better than N times a serial program.
>> Construct a new serial program that simulates the parallel process. There is
>> a c
On Fri, Oct 30, 2009 at 12:50 PM, Brian Sheppard wrote:
>>> Parallelization *cannot* provide super-linear speed-up.
>>
>>I don't see that at all.
>
> This is standard computer science stuff, true of all parallel programs and
> not just Go players. No parallel program can be better than N times a s
Present day MC Go programs are neural networks. The playout is the trainng
process.
DL
-Original Message-
From: Petr Baudis
To: computer-go@computer-go.org
Sent: Wed, Oct 14, 2009 7:26 am
Subject: [computer-go] Neural networks
Hi!
Is there some "high-level reason" hypothesised
xiefan wrote:
Hi all,
I heard that the UCE cup is set to use Japanese rule, which is quite
different from Chinese rule when players play PASS. It is ok to play another
pass after a pass, but it seems to be problem if two players all pass in the
middle game. is there any better solution to th
I'm not sure what you are asking, but when you are playing with Japanese
rules, don't pass in the middle game. The simple solution is to wait until
the game is over and all dame are filled before you pass.
From: computer-go-boun...@computer-go.org
[mailto:computer-go-boun...@computer-go.org] O
Hi all,
I heard that the UCE cup is set to use Japanese rule, which is quite
different from Chinese rule when players play PASS. It is ok to play another
pass after a pass, but it seems to be problem if two players all pass in the
middle game. is there any better solution to this problem?
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