Re: [computer-go] pure 3x3 pattern playouts weaker than light playouts?

2009-09-13 Thread Peter Drake
Orego is currently using the MoGo policy (escape, local patterns, capture, random). Including these as priors helps a little, but just including them in the playouts helps a lot, even with time (rather than # of playouts) fixed. Peter Drake http://www.lclark.edu/~drake/ On Sep 12, 2009,

Re: [computer-go] CUDA and GPU Performance

2009-09-13 Thread Vincent Diepeveen
A document of 2 weeks ago where they write at least *something*, not bad from nvidia, knowing they soon have to give lessons to topcoders :) It's not really systematic approach though. We want a list of all instructions with latencies and throughput latency that belong to it. Also lookup tim

Re: [computer-go] CUDA and GPU Performance

2009-09-13 Thread Petr Baudis
On Sun, Sep 13, 2009 at 10:48:12AM +0200, Vincent Diepeveen wrote: > > On Sep 13, 2009, at 10:19 AM, Petr Baudis wrote: > >Just read the nVidia docs. Shifting has the same cost as addition. > > > > Document number and url? http://developer.download.nvidia.com/compute/cuda/2_3/toolkit/docs/NVIDIA

Re: [computer-go] CUDA and GPU Performance

2009-09-13 Thread Vincent Diepeveen
On Sep 13, 2009, at 10:19 AM, Petr Baudis wrote: On Sun, Sep 13, 2009 at 01:02:40AM +0200, Vincent Diepeveen wrote: On Sep 10, 2009, at 12:55 AM, Michael Williams wrote: Very interesting stuff. One glimmer of hope is that the memory situations should improve over time since memory grows bu

Re: [computer-go] CUDA and GPU Performance

2009-09-13 Thread Petr Baudis
On Sun, Sep 13, 2009 at 01:02:40AM +0200, Vincent Diepeveen wrote: > > On Sep 10, 2009, at 12:55 AM, Michael Williams wrote: > > >Very interesting stuff. One glimmer of hope is that the memory > >situations should improve over time since memory grows but Go > >boards stay the same size. > > > >