I use a Gnugo binary for testing the Monte Carlo engine, but I did not use
Gnugo for testing any older version of Many Faces. I've never looked at
Gnugo's source code. Since I published descriptions of Many Faces'
internals before Gnugo was developed, I suspect that some ideas from Many
Faces are
>
>
> Perhaps I'm mistaken in my reading, but isn't Mogo a clusterized and highly
> tuned version of gnugo? Things like that made me want to make this post. As
> I find the Go programming community more open to sharing ideas and code than
> my chess world counter part.
>
> Will gladly stand correct
On Mon, May 25, 2009 at 12:31 PM, Dave Dyer wrote:
>
> >
> >And somehow I don't ever see comments anywhere suggesting that this could
> be a problem. So what I'd like to know is: is this so trivial that no one
> ever mentions it, or are the heuristics that programs use to terminate
> playouts so
On Mon, May 25, 2009 at 11:22 AM, Stefan Kaitschick <
stefan.kaitsch...@hamburg.de> wrote:
> Almost any strategy other than playing out all legal moves
>> involves a lot of hand waving that is unlikely to be
>> accepted as a proof. There are just too many cases where
>> a pitch inside a captured
>
>And somehow I don't ever see comments anywhere suggesting that this could be a
>problem. So what I'd like to know is: is this so trivial that no one ever
>mentions it, or are the heuristics that programs use to terminate playouts so
>obscure that they are too embarrasing to mention?
Comple
>
>And somehow I don't ever see comments anywhere suggesting that this could be a
>problem. So what I'd like to know is: is this so trivial that no one ever
>mentions it, or are the heuristics that programs use to terminate playouts so
>obscure that they are too embarrasing to mention?
Comple
Generally, the playout stops when there are no more "valid" moves remaining. Where "valid" means not playing inside 1-point eye. You can also terminate a
playout if one player is winning by a large margin (known as the mercy rule). And you must set a max playout length because some games will g
Almost any strategy other than playing out all legal moves
involves a lot of hand waving that is unlikely to be
accepted as a proof. There are just too many cases where
a pitch inside a captured space has global effects.
Completely solving small goboards seems like a strange quest to me.
Certai
2009/5/25 Andrés Domínguez
> 2009/5/24 Don Dailey :
> >
> > To be honest, I don't like the Bronstein clock.
>
> I disagree. I think Bronstein is the best time control
> system. Players have fixed time per move, plus a
> pool time that can be used at the moves you want.
Bronstein is illogical be
2009/5/24 Don Dailey :
>
> To be honest, I don't like the Bronstein clock.
I disagree. I think Bronstein is the best time control
system. Players have fixed time per move, plus a
pool time that can be used at the moves you want.
> I believe the most logical time control for games in general is wh
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