Mark Boon wrote:
I don't know if that's what you're already looking at, but recently
Apple announced their new version of OS X called 'Snow Leopard' which
supposedly focuses mostly on improvements in the use of multiple
processing. And that includes the GPU. The module that binds it all
togeth
I don't know if that's what you're already looking at, but recently
Apple announced their new version of OS X called 'Snow Leopard' which
supposedly focuses mostly on improvements in the use of multiple
processing. And that includes the GPU. The module that binds it all
together is called '
Maybe it's possible to rewrite the playout such that there is no branching.
Álvaro Begué wrote:
I've thought about this a bit, although I haven't implemented
anything. I think one has to try for (i), but given the huge penalties
you pay for branching if not all processors in a group follow the
- Original Message
> From: Petr Baudis
> There has been some talk about implementing monte-carlo playouts on
> GPUs in the past, I have heard rumours about Polish bachelor student
> doing libego -> GPGPU conversion as a project, etc. but I know of
> nothing concrete ever materializing
The game can be found here http://www.lri.fr/~teytaud/H7.sgf
or on KGS, for user "mogo".
I'm posting these results, but I must precise that I was not operating
myself - Arpad Rimmel did operate, and Guillaume Chaslot was also very
involved in the preparation. MoGo was running on Huygens (in Amster
> SGF files? I looked at the gokgs archives for MoGoTitan, but didn't see
> anything recent.
>
They are archived under Mogo, aren't they?
http://www.gokgs.com/gameArchives.jsp?user=mogo
The games that we've been talking about were the H7 games, I believe.
Eric Dunham
—
Ricky1, Owner and Adminis
On Feb 10, 2009, at 12:42 PM, Olivier Teytaud
wrote:
Time must have been with about 40 seconds per move
in the average.
MoGo plays in 30s on the client machine - the 40s for KGS
is for ensuring that there's no problem with net lag.
Info on the game in chinese:
http://www.cdnews.com.tw/cdn
Wow! Do you happen to have measurements of the lag?
Terry McIntyre
-- Libertarians Do It With Consent!
From: Olivier Teytaud
To: computer-go
Sent: Tuesday, February 10, 2009 9:52:00 AM
Subject: Re: [computer-go] 19x19: MoGo (handicap 7) vs Jun-Xun Zhou (
Thanks to massive amounts of spam, I no longer monitor this account. Please update your address book with my new address (joe.hebl at gmail.com). Thanks, Joe
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Do you need a full 10s margin for netlag?
>
We have to take care of the variance of the lag more than of the mean of
the lag I guess.
But I have not tested this myself, Arpad was the operator in Taiwan and
decided himself.
Best regards,
Olivier
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comp
Do you need a full 10s margin for netlag?
Terry McIntyre
-- Libertarians Do It With Consent!
From: Olivier Teytaud
To: computer-go
Sent: Tuesday, February 10, 2009 9:42:04 AM
Subject: Re: [computer-go] 19x19: MoGo (handicap 7) vs Jun-Xun Zhou (9p)
Ti
>
> Time must have been with about 40 seconds per move
> in the average.
>
MoGo plays in 30s on the client machine - the 40s for KGS
is for ensuring that there's no problem with net lag.
Info on the game in chinese:
http://www.cdnews.com.tw/cdnews_site/docDetail.jsp?coluid=121&docid=100661355
Tra
Hello,
today MoGo (with 7 handicap stones) played
two games against the top Taiwan pro
Jun-Xun Zhou (9p).
MoGo won the first game, Jun-Xun Zhou the second one.
Time must have been with about 40 seconds per move
in the average.
sgf are under
http://www.gokgs.com/gameArchives.jsp?user=mogo
It are t
On Sun, Feb 8, 2009 at 1:42 PM, Petr Baudis wrote:
> On Sat, Jan 17, 2009 at 08:29:32PM +0100, Sylvain Gelly wrote:
> > A small point: in "PlayoutOutTree", just after "if
> > (!played.AlreadyPlayed(move)) {", there should have a
> "played.Play(move)".
> > I believe it does not change the final re
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