Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-26 Thread Don Dailey
On Mon, 2008-10-27 at 08:51 +0900, Darren Cook wrote: > >>... the average game-length played was 119 moves. ... > > ... > > 111 is for random games. What the bots actually do is far from random. > > Or perhaps, if they can make a 9x9 game last 119 moves, it is not *that* > far from random ;-). I

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-26 Thread Don Dailey
On Sun, 2008-10-26 at 21:19 -0200, Mark Boon wrote: > One more observation, something I found curious, is that according to > the statistics twogtp put together, the average game-length played > was 119 moves. I also noticed this was the number after the other two > runs I had of 1,000 games

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-26 Thread Don Dailey
On Sun, 2008-10-26 at 21:10 -0200, Mark Boon wrote: > When I look at CGOS right now my refbot TesujiRefBot has an ELO of > 1286, JRef has 1290 and Cref has 1269. So evidence is mounting that > my implementation, although completely different from yours, is > conforming the definition you put

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-26 Thread Darren Cook
>>... the average game-length played was 119 moves. ... > ... > 111 is for random games. What the bots actually do is far from random. Or perhaps, if they can make a 9x9 game last 119 moves, it is not *that* far from random ;-). Darren ___ computer-go

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-26 Thread Jason House
On Oct 26, 2008, at 7:19 PM, Mark Boon <[EMAIL PROTECTED]> wrote: One more observation, something I found curious, is that according to the statistics twogtp put together, the average game-length played was 119 moves. I also noticed this was the number after the other two runs I had of 1,00

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-26 Thread Mark Boon
One more observation, something I found curious, is that according to the statistics twogtp put together, the average game-length played was 119 moves. I also noticed this was the number after the other two runs I had of 1,000 games each. Since we made such a big deal about the average game

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-26 Thread Mark Boon
On 26-okt-08, at 20:38, Don Dailey wrote: If you ran 10,000 games your score is amazingly close - you won't be that close very often in 10,000 game samples. Of course I assume you are testing this against a fully conforming version. I don't know if it's so amazing. According to twogtp ther

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-26 Thread Don Dailey
If you ran 10,000 games your score is amazingly close - you won't be that close very often in 10,000 game samples. Of course I assume you are testing this against a fully conforming version. So what exactly are you doing here to save time? My understanding is that it has something to do with

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-26 Thread Mark Boon
On 25-okt-08, at 11:06, Don Dailey wrote: I would be interested to see if your biased version can pass my eventual conformance tests. If it can, more power to you, I might use the idea myself. I had it run 10,000 games over the weekend while away. The result is 49.9% (+/-0.5). I gue

[computer-go] small study

2008-10-26 Thread Don Dailey
I'm doing a small study of the scalability of the reference bot at various numbers of playouts. I'm also defining level 0 (or zero playouts) as meaning a legal uniformly random move. I still need a lot more games, but in general you eventually start to see a point of diminishing returns for eac