Re: [computer-go] Re: [Cgos-developers] CGOS 9x9 is down

2008-01-23 Thread Michael Williams
Just allow any login to superceed any previous login. Don Dailey wrote: I am in the process of restarting it and you just happened to be there. There is still a bug in the server where occasionally the server will not realize a bot disconnected. In those cases it "thinks" they are still logg

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread Darren Cook
>>> ... it would explain the scaling curve flattening out. >>> >> Though the curve can also be flattened/made-curvier by changing the base >> of the x-axis. Currently it is log-2. Proportional to actual playouts >> would make it appear flatter. >> > No, that would make it appear more curved

Re: [computer-go] Sylvain Gelly thesis in english

2008-01-23 Thread elife2008
http://www.lri.fr/~gelly/Publications.htm On 1/24/08, Christoph Birk <[EMAIL PROTECTED]> wrote: > On Sun, 13 Jan 2008, Sylvain Gelly wrote: > Google finds it: > http://tao.lri.fr/Papers/thesesTAO/SylvainGellyThesis.pdf > >> > > That is NOT the latest version. Please at least let me put t

Re: [computer-go] 19x19 MC improvement

2008-01-23 Thread Jason House
On Wed, 2008-01-23 at 18:57 -0500, Eric Boesch wrote: > I am curious if any of those of you who have heavy-playout programs > would find a benefit from the following modification: > > > exp_param = sqrt(0.2); // sqrt(2) times the original parameter value. > > uct = exp_param * sqrt( log(sum o

Re: [computer-go] 19x19 MC improvement

2008-01-23 Thread Eric Boesch
On Jan 23, 2008 3:11 AM, Hiroshi Yamashita <[EMAIL PROTECTED]> wrote: > 2. Change UCT exploration parameter > exp_param = sqrt(2.0); > uct = exp_param * sqrt( log(sum of all children playout) / > (number of child playout) ); > uct_value = (child winning rate) + uct; >

[computer-go] Re: [Cgos-developers] CGOS 9x9 is down

2008-01-23 Thread Don Dailey
I am in the process of restarting it and you just happened to be there. There is still a bug in the server where occasionally the server will not realize a bot disconnected. In those cases it "thinks" they are still logged on and won't let them log back on. So until I find the bug, the server

Re: [computer-go] Sylvain Gelly thesis in english

2008-01-23 Thread Christoph Birk
On Sun, 13 Jan 2008, Sylvain Gelly wrote: Google finds it: http://tao.lri.fr/Papers/thesesTAO/SylvainGellyThesis.pdf That is NOT the latest version. Please at least let me put the latest version on my web site, it took me so long to correct it :). Where may we find the latest version? Chris

[computer-go] CGOS 9x9 is down

2008-01-23 Thread Jason House
Maybe it's just a temporary thing, but I just happened to check and CGOS was down... I get lots of messages like the following: 22:43:00Server startup return code: 1 msg: couldn't open socket: connection refused 22:43:00Cannot connect to server. Will retry shortly _

Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread ivan dubois
I gave you a proof of what I am claiming, I really dont see what I can do more. Anyway we all now all this is just a waste of time for pleasure. People who are really working on a UCT engine (I dont anymore) will find solutions to these problems as soon as they become relevant to playing strength

Re: Re : Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread steve uurtamo
i.e., any case where discovering a particular position would require making illegal moves during that playout with respect to the move policy in place. so for instance, if the only way to discover the death of a group is to play inside one-point eyes, and there's a playout policy that says to nev

Re: Re : Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread Michael Williams
ivan dubois wrote: Hello, - Message d'origine De : Michael Williams <[EMAIL PROTECTED]> À : computer-go Envoyé le : Mercredi, 23 Janvier 2008, 20h38mn 32s Objet : Re: Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies ivan dubois wrote: I agree t

Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread ivan dubois
By the way, my argument still applies when there are no outside liberties, because the eye filing itself is a long enough UCT "trap" (a sequence of moves that appears to be just like null moves). I gave a theoretical argument, but actualy it is not very surprising. Did you ever wonder why Mogo

Re : Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread ivan dubois
Hello, - Message d'origine De : Michael Williams <[EMAIL PROTECTED]> À : computer-go Envoyé le : Mercredi, 23 Janvier 2008, 20h38mn 32s Objet : Re: Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies ivan dubois wrote: > I agree that the current imp

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread terry mcintyre
May I suggest a fundamental limit to the utility of this scalability study? We are comparing three programs to each other, IIRC - Fatman, Mogo, and Gnugo. All three are known to have certain odd little quirks. The two MC programs, in particular, are known to be deficient when addressing certain

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread Don Dailey
Just cool it. We intend to add 3 more mogo levels soon. - Don Christoph Birk wrote: > On Wed, 23 Jan 2008, Don Dailey wrote: >> This bias was clear in 7x7 - I don't expect to see it here but I will >> check when there are enough games at the upper levels. > > I beg you ... add Mogo_14 to

Re: [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread Don Dailey
I think many of you miss the point completely about the scalability issue. You can ALWAYS construct a situations where leaf node evaluation is wrong or where it will take an arbitrary number of play to solve a particular problem. In chess it is possible to construct problems that cannot be so

Re: Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread Michael Williams
ivan dubois wrote: I agree that the current implementation of Mogo (from what I know about it) will not know for sure that the D17 black group is 100% dead. It will think that it is X% dead and stick to that estimation, whatever thinking time you give it. X is a constant that does not depend o

Re: [computer-go] Scalability problem of play-out policies

2008-01-23 Thread Don Dailey
Joel Veness wrote: > Hi Ivan, > > I like to view game tree search methods as a systematic ways to > correct static evaluation errors. I don't find it surprising that UCT > scales well with increasing time and space. I claim that the accuracy > of the monte-carlo method increases as we get closer

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread Don Dailey
Darren Cook wrote: >> ... it would explain the scaling curve flattening out. >> > > Though the curve can also be flattened/made-curvier by changing the base > of the x-axis. Currently it is log-2. Proportional to actual playouts > would make it appear flatter. > No, that would make it app

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread Christoph Birk
On Wed, 23 Jan 2008, Don Dailey wrote: This bias was clear in 7x7 - I don't expect to see it here but I will check when there are enough games at the upper levels. I beg you ... add Mogo_14 to the study, please. Christoph ___ computer-go mailing lis

Re: [computer-go] Is MC-UCT really scalable against humans?

2008-01-23 Thread grok
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > >Sure, 9x9 Go is still a very interesting game. One that can be a > >challenge even for the strongest players in the world. But in my > >opinion it's not nearly as interesting as 19x19 Go. Now if that's a > >point you'd like to argue, fine. But no n

Re : [computer-go] Is MC-UCT really scalable ... is a troll

2008-01-23 Thread ivan dubois
Thanks. - Message d'origine De : Russell Wallace <[EMAIL PROTECTED]> À : computer-go Envoyé le : Mercredi, 23 Janvier 2008, 18h07mn 27s Objet : Re: Re : Re : [computer-go] Is MC-UCT really scalable ... is a troll On Jan 23, 2008 3:44 AM, Don Dailey <[EMAIL PROTECTED]> wrote: > This is s

Re: Re : Re : [computer-go] Is MC-UCT really scalable ... is a troll

2008-01-23 Thread Russell Wallace
On Jan 23, 2008 3:44 AM, Don Dailey <[EMAIL PROTECTED]> wrote: > This is still nonsense. UCT in actual real world "PRACTICE" responds > dramatically to more hardware, how can you say it's not clear whether > it's scalable in practice? In fairness, he didn't say that. What he said was that our b

Re: Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread terry mcintyre
I disagree. If the opponent's estimate of the rest of the board is at least as good as program XXX, but the opponent knows a particular group is 100% dead, where program XXX thinks it might live, the opponent is likely to win, with a probability approaching 1.00. Program XXX will be basing its d

Re : Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread ivan dubois
Hi, This is correct. Do you think there will be no playouts where the group dies ? I think there will be around 50% where the group dies. If you think this is not the case, please explain to me. Ivan - Message d'origine De : steve uurtamo <[EMAIL PROTECTED]> À : computer-go Envoyé

Re: [computer-go] New scalability study : show uncertainty ?

2008-01-23 Thread Magnus Persson
Quoting terry mcintyre <[EMAIL PROTECTED]>: Filling suc an eye does not require an "extremely strong" opponent; I am rated a mere 9 kyu AGA, and use this method often. My opponents also use it every chance they get. When teaching 20 kyu players, these known-dead shapes are right at the top

Re: [computer-go] Is MC-UCT really scalable against humans?

2008-01-23 Thread Ian Osgood
On Jan 22, 2008, at 2:08 PM, [EMAIL PROTECTED] wrote: MoGo plays unconventional moves only in the first 10 moves or so. That is it plays an unconventional openning. An unconventional opening in Go is actaully something that is celebrated for ... DL If this is a concern, someone should ad

Re: Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread steve uurtamo
it will only assign it a positive probability of being dead if there are playouts where the group dies, right? s. - Original Message From: ivan dubois <[EMAIL PROTECTED]> To: computer-go Sent: Wednesday, January 23, 2008 10:51:52 AM Subject: Re : [computer-go] Bent four in the

Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread ivan dubois
Hello, I agree that the current implementation of Mogo (from what I know about it) will not know for sure that the D17 black group is 100% dead. It will think that it is X% dead and stick to that estimation, whatever thinking time you give it. X is a constant that does not depend of thinking

Re: [computer-go] New scalability study : show uncertainty ?

2008-01-23 Thread terry mcintyre
Filling suc an eye does not require an "extremely strong" opponent; I am rated a mere 9 kyu AGA, and use this method often. My opponents also use it every chance they get. When teaching 20 kyu players, these known-dead shapes are right at the top of the list. However, several otherwise strong

Re: Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread terry mcintyre
Feed any MC-UCT program the position after White B1, at move 195, and ask the probability of a black win. Repeat until the program corrects its estimate. It would be interesting to determine just how many simulations are needed to solve this problem - which is obvious to double-digit kyu players

Re : [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread ivan dubois
Hello, After thinking a bit more about it, I came to the conclusion that the so called "Bent four in the corner" shape, is not such a serious scalability killer (I like this term). Nor is the situation that appears in your game. Let me explain why : It would indeed be a scalability killer i

Re: [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread terry mcintyre
From: Harald Korneliussen <[EMAIL PROTECTED]> >I recalled a KGS game of Mogo I'd looked at, where something very similar >happened, and with a little digging I found it again: > http://files.gokgs.com/games/2007/12/1/Ardalan-MoGoBot3.sgf Thanks for the example! That's the infamous "square four"

Re: [computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread Thomas Wolf
On Wed, 23 Jan 2008, Harald Korneliussen wrote: > It turns out it's not the "bent four" shape, but I suspect it's > another such shape, where more playouts only confirm that "these moves > aren't worth including into the tree", so that UCT catches them very > late, if ever. Just a quick note tha

Re : Re : [computer-go] Is MC-UCT really scalable ... is a troll

2008-01-23 Thread ivan dubois
Ok, this is a "special" minimax solver. Call it the "Ivan Dubois stupid minimax solver" if you like. Anyway, its only purpose is to show that : "Returns the best move when given enough time" does NOT implie "Is scalable in practice". I am very sad that this simple logic has no appeal to mo

[computer-go] Bent four in the corner was:Scalability problem of play-out policies

2008-01-23 Thread Harald Korneliussen
Ivan Dubois mentioned the bent four in the corner shape as a scalability killer, a situation where more playouts doesn't help (much), because playouts systematically misevaluate it. As I understand it, it could be corrected in the tree, but this is very unlikely to happen until the very end of a g

Re: Re : [computer-go] Is MC-UCT really scalable ... is a troll

2008-01-23 Thread Erik van der Werf
On Jan 23, 2008 2:45 PM, ivan dubois <[EMAIL PROTECTED]> wrote: > When I say a minimax solver, I mean a program witch returns a random move > UNTIL it has completed its search, as I explained in a previous post. A plain minimax solver (without enhancements like iterative deepening) doesn't return

Re : [computer-go] Is MC-UCT really scalable ... is a troll

2008-01-23 Thread ivan dubois
Duhhh ! When I say a minimax solver, I mean a program witch returns a random move UNTIL it has completed its search, as I explained in a previous post. You all agreed this program didnt scale, so why are you saying, all of a sudden, that it DOES scale now !? Anyway I'm fed up with this discuss

Re: [computer-go] mathematical morphology

2008-01-23 Thread Erik van der Werf
On Jan 23, 2008 1:47 PM, Jacques Basaldúa <[EMAIL PROTECTED]> wrote: > Erik van der Werf wrote: > > > You may also be interested in my > > article on estimating potential territory > > I am. Can you post a link, please. sure, it's all at: http://erikvanderwerf.tengen.nl/publications.html My thes

Re: [computer-go] New scalability study : show uncertainty ?

2008-01-23 Thread Jacques Basaldúa
I don't think "only uniformly random playouts will scale to perfection" because what we need for playouts is not just a simple average of final scores but a maximum (in negmax sense) score. It should be the perfect evaluation function. In other words, as MC simulation is a way to get an avera

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread Don Dailey
This bias was clear in 7x7 - I don't expect to see it here but I will check when there are enough games at the upper levels. - Don David Fotland wrote: > Since the komi contains a half point, there should be almost no ties, and > between two perfect players, one color will always win by half a p

Re: [computer-go] mathematical morphology

2008-01-23 Thread Jacques Basaldúa
Erik van der Werf wrote: You may also be interested in my article on estimating potential territory I am. Can you post a link, please. Jacques. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/co

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Russ Williams <[EMAIL PROTECTED]> writes A couple of technical nitpick questions: On Jan 23, 2008 5:57 AM, David Fotland <[EMAIL PROTECTED]> wrote: Since the komi contains a half point, there should be almost no ties, How should there be "almost no" ties, inst

Re: [computer-go] New scalability study : show uncertainty ?

2008-01-23 Thread Magnus Persson
Quoting Heikki Levanto <[EMAIL PROTECTED]>: But you still prune moves like filling a one-point eye. We know that there is a pthological case where that indeed is a correct move. So Valkyria will never converge to perfect play even with unlimited CPU power. Yes, this is a known bug. :) But, I

Re: [computer-go] New scalability study : show uncertainty ?

2008-01-23 Thread Heikki Levanto
On Wed, Jan 23, 2008 at 11:18:37AM +0100, Magnus Persson wrote: > Indeed, Valkyria, uses the same code to prune move in both the > playouts and in the UCT-tree. This pruning is supposed to be 100% safe > and applies to really bad and ugly moves. But you still prune moves like filling a one-po

Re: [computer-go] New scalability study : show uncertainty ?

2008-01-23 Thread Magnus Persson
Quoting Heikki Levanto <[EMAIL PROTECTED]>: I agree on this _only_ if the UCT check all possible moves. If not one can be limited by the quality of the playout. I think we may be confusing two different things here: a) Using all "possible" moves in the playouts to evaluate a leaf in t

Re: [computer-go] Is MC-UCT really scalable ... is a troll

2008-01-23 Thread Heikki Levanto
On Tue, Jan 22, 2008 at 05:17:48PM -0500, [EMAIL PROTECTED] wrote: > > Don't make too much of it. A 2-Dan program will play 2-Dan games, not just > occasionally generate a 2-Dan move. :) True. Most weak beginners start the game with a move that is often seen in professional play. Usually 3-3, 3-

Re: [computer-go] New scalability study : show uncertainty ?

2008-01-23 Thread Heikki Levanto
On Tue, Jan 22, 2008 at 09:51:11PM +0100, Alain Baeckeroot wrote: > > Le mardi 22 janvier 2008, Michael Williams a écrit : > > > ... perhaps only uniformly random playouts > > > will scale to perfection. > > > > The reason that MC/UCT scales to perfection is because of the UCT part, > > not the

RE: [computer-go] 19x19 MC improvement

2008-01-23 Thread David Fotland
Congratulations! I'm really impressed with how fast the AyaMC improved. Regards, David > -Original Message- > From: [EMAIL PROTECTED] [mailto:computer-go- > [EMAIL PROTECTED] On Behalf Of Hiroshi Yamashita > Sent: Wednesday, January 23, 2008 12:12 AM > To: computer-go > Subject: [comput

Re: [computer-go] Is MC-UCT really scalable ... is a troll

2008-01-23 Thread Alain Baeckeroot
Le mercredi 23 janvier 2008, ivan dubois a écrit : > Hi Alain, > Sorry for being so insistant : You should browse the archive of the list, nearly the same discussion about infinite and scalability happenned in 2007. > > >No i just said that, unless i really understood nothing, i read here from

[computer-go] 19x19 MC improvement

2008-01-23 Thread Hiroshi Yamashita
My program Aya637_4CPU is top on 19x19 CGOS now. It is temporary, but I'm so happy! Please don't run full power MoGo, Crazy Stone and Leela :-) My main improvement was 1. Do not move dead stones. Before doing playout, Aya does string capture search up to 7 plies(ladders are extended). And set th