Hi Olivier,
Thanks a lot. (^^)/
# A Japanese face mark. Smiling with left hand up. No need to rotate
your head, like this :-).
-gg
Olivier Teytaud: <[EMAIL PROTECTED]>:
>>> There are many variants of MoGo run on CGOS 9x9
>>> now # http://cgos.boardspace.net/9x9/standings.html
>
>Hello all;
>
There are many variants of MoGo run on CGOS 9x9
now # http://cgos.boardspace.net/9x9/standings.html
Hello all;
I remove most of the mogos now.
Olivier
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Sylvain,
Can I set the number of the simulations per move instead of the
thinking time? (like "--simulations 3000")
If possible, it is very useful for the benchmark.
--
Yamato
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Thank you Don,
Don Dailey: <[EMAIL PROTECTED]>:
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>I don't have any reason to believe there is a problem.The rating
>system is not based on how well you do against the anchor player, it's
>just a device to prevent long-term rating drift. If the
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I don't have any reason to believe there is a problem.The rating
system is not based on how well you do against the anchor player, it's
just a device to prevent long-term rating drift. If the pool of
players were to inflate or deflate for any rea
Hi,
ok I understand.
Unfortunately MoGo is not multithreaded on windows due to the bad
performance of pthread. So it actually use only 1 thread.
However a side effect of "--nbThreads x" is that the time per move is
multiplied by x, because the time is computed as CPU time.
In your setting that me
Hi Don and all,
There are many variants of MoGo run on CGOS 9x9
now # http://cgos.boardspace.net/9x9/standings.html
I guess they force confuse the rating system because MoGo is the
strongest, programs have a match more frequently against MoGo than
anchors and get rating decrease in average.
I used --19 --time 30 --nbThreads 2
DL
-Original Message-
From: Sylvain Gelly <[EMAIL PROTECTED]>
To: computer-go
Sent: Fri, 5 Oct 2007 5:48 am
Subject: Re: [computer-go] Mogo: nakade
> I set 30 second playing
> time, but often it takes up to couple minutes for a move.
That is no