Hi John,
You mean they are positions in which humans passed and scored the game?
And you're just testing if the simulation correctly converts all
territories into 1-point eyes,
and kills all invasions?
Actually MoGo (10k simulations) labelled the positions, then a human
checked the labels. The
hi Sylvain,
> Figure 3 in your UCT paper shows the accuracy of different simulation
policies.
> Could you repeat these experiments for accuracy of win/loss determination
only?
Actually the labelled positions are rather end game positions, and are
labelled as 0/1 (loss/win). So we already are i
CGF(Computer Go Forum) special meeting(Computer Go tournament)
was held in Japan, 9th,10th June.
There were 7 programs include GnuGo as a guest.
And GnuGo and Aya won the tournament by 5-1 score.
"agouti" was a new program written by Kenichiro Yasuhara.
GnuGo won this tournament for 4 years in a
Hello John,
Thank you for your interest.
Figure 3 in your UCT paper shows the accuracy of different simulation policies.
Could you repeat these experiments for accuracy of win/loss determination only?
Actually the labelled positions are rather end game positions, and are
labelled as 0/1 (loss/
hi Sylvain & David,
Figure 3 in your UCT paper shows the accuracy of different simulation policies.
Could you repeat these experiments for accuracy of win/loss determination only?
So for each test position, you determine if it's won or lost under perfect play,
and then see how close each policy g
Could a reasonably skilled human play a 19x19 games with 1 second per
move? Let's say he starts with 5 seconds and 1 second is added to his
clock after each move. I'm not asking for a high quality game, but
could he manage a non-silly plausible game using cgoban on KGS?
It seems like the stra
I should add my open source project in the wiki page.
(but first of all, I should finish uploading it and
release the first version. :-) )
Take a look at:
http://sourceforge.net/projects/javago
Cheers
Eduardo
--- Jason House <[EMAIL PROTECTED]>
escribió:
> Joshua Shriver wrote:
> > Anyone have