Recently Remi Coulom asked for Go positions that are easy to
understand for humans, and difficult for computers.
I missed the thread at the time, so here's my late two cents.
GNU Go passes as black. White plays C1. Now A1 and E1 are miai. White
wins 1 point. (There are same number of black and w
> Does this mean that it does not converge to optimal
> play when processing
> power goes to infinite or do you mean that it
> converges from the practical
> point of view much too slow?
i just mean that it is too slow to be of practical
value on a 19x19 board. although Don is certainly
making
Yes, I agree with the point you are making. Random play is a relatively
good evaluator, but it is not a great evaluator. And it's very weak at
tactics. Letting it do a lot of simulations does not cause it converge
to the correct value.
But the current breed of MC computer players do not have
Le samedi 25 novembre 2006 00:38, alain Baeckeroot a écrit :
> Le mercredi 22 novembre 2006 20:44, Rémi Coulom a écrit :
> > Hi,
> Hi Rémi
> >
> > I am in search of Go positions that are easy to understand for humans,
> > and difficult for computers.
> >
> One incredibly simple example for human,
Quoting Jacques Basaldúa <[EMAIL PROTECTED]>:
I am not an MC developer, but as far as I know, UCT keeps a limited
(i.e. n-ply) tree
in memory and intentionally unbiasses the nodes to make the
convergence faster, that
does not change anything, assuming constant tree size.
You have misunderstoo
Maybe I did no explain my point well enough.
The problem with infinite is that we get a better approximation to a
wrong value.
With few simulations we get that value with, say 1/10 error. With an
astronomical amount
of simulations we get the same value with an error of 1e-200, but it's
still
I think the biggest myth of all was that humans were good at chess and
that a computer had to be better at EVERYTHING in order to beat the
human masters who were practically given god-like status.
In fact they are even today weaker than the top humans besides in
"athletics". The reason for comp