I'm porting an application from Carbon to Cocoa. There are a few things in it
that I'm having problems finding the cocoa equivalent.
The app is a music education product for kids. They have to tap the rhythm on
the spacebar or the mouse button in parts of the program -- i.e. precise timing
is
my
application. But I'm cool with it now.
Thanks,
Joel
On Feb 23, 2010, at 1:15 AM, Eric Schlegel wrote:
>
> On Feb 22, 2010, at 11:53 AM, Joel May wrote:
>
>> I would like to create a thread (NSThread) with a bumped-up priority and
>> poll the mouse and keyboard the s
On Feb 23, 2010, at 1:19 AM, Nick Zitzmann wrote:
>
> On Feb 22, 2010, at 12:53 PM, Joel May wrote:
>
>> I would like to create a thread (NSThread) with a bumped-up priority and
>> poll the mouse and keyboard the same way I did in the carbon version. I'd
>
Hey Ken,
I never actually used that preference before. Dumb me. I'm adding leopard
docs now.
Thanks,
Joel
On Feb 23, 2010, at 6:08 AM, Ken Thomases wrote:
> On Feb 23, 2010, at 1:19 AM, Nick Zitzmann wrote:
>
>> On Feb 22, 2010, at 12:53 PM, Joel May wrote:
>>
&g
st for method availability
> at runtime:
>
> if ([NSEvent respondsToSelector:@selector(pressedMouseButtons)])
> return [NSEvent pressedMouseButtons];
> else
> // do it the old way.
>
>
>
> Le 23 févr. 2010 à 23:18, Joel May a écrit :
>
>> Hey Eri
I haven't looked at the CoreAnimation API yet.
Thanks,
Joel
On Feb 23, 2010, at 4:49 PM, Nick Zitzmann wrote:
>
> On Feb 23, 2010, at 3:30 PM, Joel May wrote:
>
>> Question about NSThread seeing how GetKeys(), etc. are not thread safe: If
>> I increase the p
have wasted a lot of time with CoreAnimation,
which I don't need for this project.
Joel
On Feb 23, 2010, at 5:50 PM, Nick Zitzmann wrote:
>
> On Feb 23, 2010, at 4:35 PM, Joel May wrote:
>
>> Thanks for the info about drawing in a different thread. I won't waste my