I have a need to store and draw an image that I create iteratively
over each pixel.
I am trying to use NSBitmapImageRep with setColor: x: y:, to do so.
Within the constructor of my "rendering engine" class, I instantiate a
NSBitmapImageRep, thusly:
_imageRep = [[NSBitmapImageRep alloc] init
using -initForIncrementalLoad
expects that you call -incrementalLoadFromData:complete:
Le 31 mars 08 à 15:54, Eddie Hebert a écrit :
I have a need to store and draw an image that I create iteratively
over each pixel.
I am trying to use NSBitmapImageRep with setColor: x: y:, to do so
optimization issues.
[rayTracer.imageRep drawInrect:rect];
Le 31 mars 08 à 16:21, Eddie Hebert a écrit :
It appears to be properly storing the values, through inspection
from NSLog and colorAt.
The next step is drawing, I am trying to show incremental updates
of the progress of the render engine